My home corner
-
btw we could improve ... here by the opinions
-
Here is my try with the Fryrender. no post processing in fryrender or sketchup.
i want to point out one thing though is there any way we can improve the smoothness of objects like vase in this case in renderers ????. i remember this kind of option in Accurender ( in old days when i use it and 3d modelling in AutoCAD ).
-
Nice Work, Thanks for the model.
-
nice work , well done . and as i see your vase render is smoother than what i did .which option does that smoothing?
-
First of all... Nice job, maleemk...!!
@majid said:
and as i see your vase render is smoother than what i did .which option does that smoothing?
I assume that you've used the SU2KT when you originally exported this scene, Majid, right..??
If so, you should try to export it as OBJ and import it to KT, and you'll notice that the vase will be smoother...
Reason for this being that SU2KT doesn't export vertex welding and smoothing surfaces will appear more angular... -
-
That's - as always - very impressive, Pete..!!
What render app. did you use for this..??
-
frederik wrote :
I assume that you've used the SU2KT when you originally exported this scene, Majid, right..??
If so, you should try to export it as OBJ and import it to KT, and you'll notice that the vase will be smoother...
Reason for this being that SU2KT doesn't export vertex welding and smoothing surfaces will appear more angular.
majid:
thanx , good advise . i'll try the way -
Its such a nice scene I thought I would give it a go. I do like my corners.
PS Thanks Pete for the Sponza skp. I'm now starting to have some fun with renderings with IRender nxt beta
-
@majid said:
frederik wrote :
I assume that you've used the SU2KT when you originally exported this scene, Majid, right..??
If so, you should try to export it as OBJ and import it to KT, and you'll notice that the vase will be smoother...
Reason for this being that SU2KT doesn't export vertex welding and smoothing surfaces will appear more angular.
majid:
thanx , good advise . i'll try the wayAlso with .obj export you can do loop subdivision in KT! Helps a lot with low poly SU models. I just wish that vertex welding issue would be fixed soon in SU2KT.
Advertisement