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Displacement BRUSH

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  • M Offline
    majid
    last edited by 13 Apr 2008, 02:41

    i guess it would be a grat improvement on organic modeling if someone could make such tool , like smoove tool that could work only on viewing face ( not behind faces) and also nore like a brush tool to sculp. silo has a tool like this :modify_paint_displacement.jpg

    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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    • F Offline
      Fletch
      last edited by 13 Apr 2008, 03:32

      have you not seen Whaat's subdivide and smooth ruby (look in the ruby forum for the topic) ?

      Fletch
      Twilight Render Cross-platform Plugin for SketchUp on PC or Mac

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      • R Offline
        remus
        last edited by 13 Apr 2008, 06:45

        fletch, subd is quite a different tool to what i think majid's desbribing.

        majid, it would certainly be a pretty cool tool, before i wouldnt have been sure if it was posible or not, but after seeing FFD, JPP etc. i reckon theres probably a ruby wizard out there who could do it, we'll have to just wait and see.

        http://remusrendering.wordpress.com/

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        • P Offline
          Pixero
          last edited by 13 Apr 2008, 08:53

          You can do this to some extent with the Smoove tool and pressing Shift.
          That pushes the geometry along the Normal instead of the Z axis.

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          • K Offline
            kwistenbiebel
            last edited by 13 Apr 2008, 12:35

            Majid....
            I think I almost simultaneously opened a similar request thread in this section.
            We seem to share the same wishes πŸ˜‰
            The only thing I would add to that is to have not only the default 'circle' as selection for the smoove, but also a square , a line,a point or other arbitrary forms.

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            • K Offline
              kwistenbiebel
              last edited by 13 Apr 2008, 12:48

              By the way, the 'shift' method doesn't work that well, especially not on vertical surfaces...

              The displacement tool, or the 'enhanced smoove tool' so to speak, could be very useful to be able to model more realistic architecture, creating more depth and not so rectangular walls, just like in reality.

              As an example, a scene made in C4D (credits to 'Visualtricks' from VrayforC4D forum):

              http://i140.photobucket.com/albums/r3/kwistenbiebel1/PART%202/watervillage1jpg.jpg

              The irregularity of this modeled mesh makes that scene very rich...
              I can imagine modeling those pavements by using a smoove tool with a rectangular selection, adding some irrecgularity to walls etc..

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              • I Offline
                ilay7k
                last edited by 13 Apr 2008, 13:13

                i know name for this - heightfield/normalmap/bumpmap baking(HNB) tool 😎 πŸ˜„

                kwisten, displ-t is very memory-hungry option in realtime(not for rendering in shader's system/so c4d has mograph's displ.deformer)

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                • M Offline
                  majid
                  last edited by 13 Apr 2008, 14:12

                  seeing recent ruby makes me to hope we will soon see such a BRUSH ruby...or maybe enhanced "smoove tool" . by now i use wings 3d so soft some parts of my model and recently i discovered the silo ... by the way i will wait for my beloved Sketchup (and maybe a new tool in Kerkythea).. πŸ˜„

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • K Offline
                    kwistenbiebel
                    last edited by 13 Apr 2008, 16:44

                    Watching Whaats second S+D tutorial again, I think his "extrude" tool can have a similar result as what we described earlier.

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                    • G Offline
                      gata
                      last edited by 13 Apr 2008, 20:23

                      You can use use Smoove+Shift if the radius is small enough without the backside geometry being effected. I already made a request to be able to select and work with only visible geometry (and someone apparently did make a SU tool to work with visible front geometry - so cross your fingers their client was Google). More such feature requests wouldn't hurt. It is something that can realistically be added to SU7.

                      But even then - or until then - SU is a low-poly modeler. Every edge should be there for a reason. So individual or groups of edges/faces can be Scaled. That offers more control than any smooving operation anyway.

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                      • G Offline
                        gata
                        last edited by 14 Apr 2008, 03:43

                        I used Smoove on the posted base figure. I kept setting the Smoove radius decreasingly smaller until the tool did not shoot through to the backside. It may have helped that I don't use oodles of edges. To use Smoove, I make sure no geometry is selected before positioning the Smoove tool over geometry to smoosh around.

                        But too because I try to minimize geometry, Scale tends to be more direct and useful. This is where orbiting around the model with the Space Pilot along working the tools with the Logitech MX Revolution mouse speeds up sculpting. Many tool shortcut are within fingertip reach with both navigation devices. With low-poly stuff, Add Detail and Flip Edges are two shortcuts that get a workout.

                        A programming savy person wrote a forum comment somewhere that they developed something to select only topmost geometry in SU for a client several months ago. I guess not many people noticed. I only mention in passing that it would be nice if the client were Google.


                        smooved & scaled.jpg

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                        • E Offline
                          ely862me
                          last edited by 15 Apr 2008, 18:00

                          maybe i m stupid but if u remove the backside temporally that won t be affected isn t it??

                          for small project of course! like a head or something else

                          Elisei (sketchupper)


                          Before no life was done on Earth it was THE LIFE ITSELF...GOD
                          Come and See EliseiDesign

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                          • G Offline
                            gata
                            last edited by 16 Apr 2008, 03:08

                            It finally dawned on me that the Smoove tool is a spherical gradient. The center of the top geometry being smooved is the center of the sphere. So if the radius is set less than the narrowest part of the model being smooved, it will not reach the backside.

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                            • R Offline
                              remus
                              last edited by 16 Apr 2008, 08:16

                              Gata, i havent found that. I just did some quick tests and as far as i can tell the controlling factor in wether or not the smoove tool affects multiple layers of geometry is if that geometry is connected.

                              In this first pic, i had a few interconnected TINs and then used a smoove radius 3000mm:

                              http://farm3.static.flickr.com/2251/2417655043_e63af70352.jpg?v=0

                              Then i reduced the smoove radius to 1mm:

                              http://farm3.static.flickr.com/2318/2418471154_fc8ac03360.jpg

                              And finally i disconnected the geometry by cutting out the middle:

                              http://farm3.static.flickr.com/2111/2418471268_42b870cc50.jpg

                              http://remusrendering.wordpress.com/

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                              • G Offline
                                gata
                                last edited by 17 Apr 2008, 04:50

                                Smoove and Smoove+Shift work on one surface of all my figurative models. My radius often only tugs on a few bits of geometry. The geometry is more randomly arranged than grids or meshes. I form my shapes as one would work in oil clay, extruding and adjusting each level as it grows. So the opposite side is not a mirror image mesh. Random edge placement seems to be important. A better test would be on a more organic component in your library.

                                The opposite side of the leg was not affected in any way. I've used this tool like this a few months after the sandbox tool set came out. But Scale is much more versatile.


                                smoove on horsey.jpg

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                                • R Offline
                                  remus
                                  last edited by 17 Apr 2008, 08:36

                                  Indeed your right gata, on more organic meshesthe smoove tool does seem to not affect the other side of the mesh if you use a small radius.

                                  Now to try and figure out why...

                                  http://remusrendering.wordpress.com/

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                                  • M Offline
                                    majid
                                    last edited by 19 Apr 2008, 06:57

                                    it would be very nice if such BRUSH is a bit smart to subdivide the surface automatically when it moves over it and is displacing it... by now i must subdivide it by myself...

                                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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