Green Toaster's Car Sketches
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Then here you go with a last render of your truck. I seem to have been able to solve my spotlight problem; the "trick" was what is about evident; these reflectors are not just small table lamps.
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Amazing . . . really very nice!!! Thanks Ely for sharing your inspiring work - and also to everyone else. These contributions really get me motivated to push forward - if I only had more time
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happy sketching
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,i hope i m high as you all are
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rainy
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neons were missing and why not a rainy day
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. . . still fiddling around with this one . . . I almost like this one . . . there are a few messy areas I need to fix . . . still makes one wonder - is it going, or coming?
And finally, I'm not taking a hiatus from S/U . . . I just have a ga-zillion things that I'm having to deal with right now - everything from oil changes to writing code for tests at work - bizzy as a bee during honey season . . . my wife thinks the number of items on my to do list should be infinity . . . times ten-gazillion . . . I even iron my own shirts, for cryin' out loud . . . . . . what's next dear? Those are my wife's favorite three words . . . (sigh) . . .
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. . . another quick car sketch . . . interesting how the proportions can be even a little bit off making the difference between ugly and nice . . . obviously, I'm still struggling with proportions . . .
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lookin good Mr. G.
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Thanks - I'm finding I can knock one of these out in maybe 15 or 20 minutes, no problem. When I start adding all the details, moving beyond a simple "body shape", I find myself spending about an hour - edges for doors, windows, hood, trunk, scoops, lights, windshield wipers, mirrors, et cetera. Then, assigning materials & setting up lighting - I currently need at least another 20 to 30 minutes to setup a KT rendering. This puts the total time around 90 minutes - am I doing something wrong? This doesn't even include the "realistic" looking details that the pro's do. How long does it take them to do a "photo realistic" car - anyone have a clue?
In school, working towards my Industrial Design degree, I really enjoyed idea-generation sketching. Today, I'm finally at a point where I can begin using SketchUp for the same purpose, making simple body shapes for cars. Sure, I still have a long way to go, but I'm totally diggin' it, thanks to everyone here.
Happy Sketching,
Brad
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Something to end my work day with . . . now the real fun begins . . .
Happy Sketching,
Brad
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LOL! They didn't get the color right though, eh?
Visually, that Scion is strange in some areas while very pleasing areas in others. I like it.
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I'm NOT speaking from a lot of experience here, but I think there are two separate but related skills.
One is car design. That's a challenge whether you are using a pencil, a computer, modeling clay or sheet metal. Another challenge is getting SketchUp to produce what is in your mind's eye.
If I were trying to learn to be a car designer, I would spend some of my time sketching interesting off the wall ideas and part of my time trying to duplicate high quality designs for real cars which already exist. Working from plastic models using a caliper might be a way to go. I learned a lot by trying to duplicate my wrist-watch in excruciating detail.
I think that combining those skills help you make it possible to express what is in your mind.
My thoughts - any others are valid.
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Another 5 minute sketch . . . and just so nobody gets the wrong idea, I loathe mini vans . . .
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It's Saturday and this is the only thing I could get done so far today . . . a 10 minute unfinished quicky . . . . . . anybody wanna come over & cut my grass & change my oil . . . ?
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Words of wisdom - thanks TIG. One of my college photography instructors said that if you're really trying and you know what you're doing, out of 100 photographs, maybe you can expect one or two to be really good. I tell my students that once you really know how to use the s/w it becomes like a language - when you express your thoughts, you don't have to figure out what words to use - when you're great with CAD, you can model geometry to reflect the ideas that come into your head.
Having said this - I'm convinced nothing will replace the writing instrument and paper - hand-generated sketching is something I'll always enjoy.
I managed to get a wee bit more done with this one . . . I like a few of the lines, others are downright awful . . . I'm just now getting to the point where I'm able to tweak the shapes much easier and I'm actually starting to end up with the shapes that pop into in my head . . . I don't mind ripping stuff out and replacing with something different . . . I feel like I'm in the process of turning a corner with a gigantic radius . . . still having more fun than frustration . . . that's the goal, right?
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What a great thread this has become for me GreenToaster.
Reading it when I first joined and following it as it continues. Iβm a newbie here now
but I tried SketchUp when it was a 19 MB dnldand liked it. I didnβt do much with
it back then because of the many βno organic shapesβcomments. Your Pickup Truck
others have developed is so exciting to see.I must say your tut mentioned on page 12 of this thread was truly a SketchUp changing
moment for me. http://www.sketchucation.com/forums/scf/viewtopic.php?f=20&t=6584
It helped me produce my first rounded shapes using SketchUp. It challenged me yet led me
forward to learn these techniques, I even made my own wheels. I hope your students
appreciate what seems to be a considerable teaching gift, not to mention your remarkable
design and drawing skills.I still donβt know about βrubiesβ and am trying to figure out what βhand stitchingβ means
but Iβm inspired thanks to you and the other people posting here, thanks!Bob C.
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Thanks for the nice comments.
I'm at a point where I should really begin to "show" some of the things I've learned by making some tutorials. The one you mentioned can get someone started with shaping but there is much more to it than that tutorial shows, of course.
Honestly, every time I make a body for a car I learn something new - I'm always trying something different - it's very satisfying when something actually works. One key to mastering amorphic shapes is the transition between two areas. This can really make or break an otherwise good looking design. I know this because I'm struggling with it but I'm getting better with it and have learned some helpful tips.
I've been writing tutorials and teaching mostly adults how to use CAD since 1988. I am looking forward to sharing what little I know about this stuff with some through tutorials.
I'm not sure if "stiching" is the right word, but I use this word to describe the "manually defined surface geometry" which seems necessary when defining the transition between two shapes - among many other uses. Imagine two spheres on a table - a grapefruit touching a golf ball. How would you create a nice looking surface that joined the two shapes together? That's one of the tutorials I'm doing.
Happy Sketching,
Brad
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Remember...
A professional photographer takes thousands of pictures... but you see the few really good ones in the press...
A professional car designer has thousands of ideas... but you see the few really good ones...
Keep making those ideas... WE can see some good things evolving. You need to have dozens of ideas until you think that you have the right one. You WILL know when it's right.
Don't confuse the process with the idea. What you portray in SUp [or anything else] is only a tool to explain your ideas to others (and sometimes yourself!). You need to get that idea out of your head and down your arm and into your fingers and into your keyboard etc and thence into the program... so we can see it too...
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