sketchucation logo sketchucation
    • Login
    Oops, your profile's looking a bit empty! To help us tailor your experience, please fill in key details like your SketchUp version, skill level, operating system, and more. Update and save your info on your profile page today!
    🫛 Lightbeans Update | Metallic and Roughness auto-applied in SketchUp 2025+ Download

    SketchyPhysics easter egg.

    Scheduled Pinned Locked Moved SketchyPhysics
    1 Posts 1 Posters 2.4k Views 1 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      CPhillips
      last edited by

      Here is a "easter egg" for SketchyPhysics2. Buoyancy. It wasn't quite ready for beta1 so I disabled the menu. But it still works and in spite of the problems I am going to turn the menu back on in the next version.

      http://sketchyphysics2.googlecode.com/files/float1.gif

      Buoyancy isn't water exactly but it allows objects to float. It is unlike water in that it has no waves and cannot "flow". Also machines like a propeller or a water wheel will not work.

      The buoyancy plane is infinite but it can be moved and even rotated. The new version will expose a easier way to create the plane and expose a few attributes like current direction and viscosity.

      To create a buoyancy plane type "makeWaterPlane" into the ruby console.
      NOTE: Its harder to create a model that floats right.
      -Objects that are too small (<1ft) move like they are in a thick fluid.
      -For best results you need to change the "Physics Settings" values. The defaults don't usually look right. Changing object density, gravity and scale can make a big difference.
      -Compound objects(groups of shapes) will just sink like a stone. Instead you need to connect all of the individual shapes to a single joint. Create a single slider joint that has min=0.0 and max=0.001 and attach all the shapes to that. That will act like a compound object but will float more realistically. Look at the examples.

      http://sketchyphysics2.googlecode.com/files/sailboat1.gif

      Chris


      water5.skp


      SailBoat5.skp

      1 Reply Last reply Reply Quote 0
      • 1 / 1
      • First post
        Last post
      Buy SketchPlus
      Buy SUbD
      Buy WrapR
      Buy eBook
      Buy Modelur
      Buy Vertex Tools
      Buy SketchCuisine
      Buy FormFonts

      Advertisement