Steve Jobs' shower
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ha! thats NEAT!
nice work chris!
i see some black unwanted spots here n there.. ive been struggling with those unwelcome guests myself! any idea as to what causes them??
what were ur render settings? i think mados settings are just perfect for any kinda arch scenes! -
Thanks Jenujacob...
I must admit I didn't even see those anomalies.Here's another one.
This time rendered using Maxwell.
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Another view (Maxwell).
I also tried a close up of the water using Vray but couldn't get the water settings right.Maxwell shot:
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Neat. Reminds me of this:
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Looks really good, kwistenbiebel!
I really enjoy some of your fantasy renders...Keep 'em comming!
Cheers
Kim Frederik -
@Boofredlay,
Thanks and yeah, I almost forgot about that arty fountain. One would think that fountain can only be a rendering while there is actually some neat engineering behind the real thing.@Frederick,
Thanks man.
I must say Maxwell went easy on this one.Simple 'ghost glass' with bump did the trick for the water.
In Vray however, the material was much more difficult to make. As the running water should look a bit 'frosted' I had to experiment using the 'fog color' settings which I didn't succeed. Back to the manual
Also in SU it was difficult to map the water bitmap to the cilinders (was to lazy to perform the 'project exploded bitmap on half of cilinder' trick ) ....however the internal uv options in Maxwell studio could fix this easily (cubic settings)....while in Vray I could only map it as some kind of stripes (the cubic uv settings somehow don't have the same result as in Maxwell....strange) -
very good renders. The VRAY one looks like the water is ice. The Maxwell ones do not look like that, although the angles are different too.
really... in fact I have no idea how to properly model and texture falling shower water. I think the best solution would be to photograph your own shower... on small shutter time and longer shutter time... and then try to model and imitate real life.
i like that tile pattern a lot. Care to share?
[AcesHigh]
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@aceshigh said:
in fact I have no idea how to properly model and texture falling shower water. I think the best solution would be to photograph your own shower... on small shutter time and longer shutter time... and then try to model and imitate real life.
I see...actually I wouldn't know how to model falling water myself to be honest...
Since I don't want to stick to long to the modeling part (setting up the viewpoint and rendering is the fun part for me) I just made some tubes with glass material and bump.
I know it can be done much more realistically by spending hours on it, but then the fun is spoiled for me ....In the end these are quick exercises and I want to keep it playfull.Some more bump material try outs on the rest of the materials...both Maxwell
(by the way..I can't share the tile texture as it is a commercial one )
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...some fantasy texture:
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Hehe ....nice Chris , nice indeed
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