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Garden

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  • S Offline
    solo
    last edited by 23 Jan 2008, 10:35

    Thanks y'all, the setup I used is here: http://img254.imageshack.us/img254/6097/gardensetupedau1.jpg

    http://www.solos-art.com

    If you see a toilet in your dreams do not use it.

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    • D Offline
      dylan
      last edited by 23 Jan 2008, 12:32

      Now I understand it a little better now you post that image.

      These clip map trees grass and shrubs, do you make these yourself, or are they downloadable pretty much like SU components? If downloadable do you purchase these?

      I realy want to start rendering some external shots like this myself, but what was putting me off is not knowing how to get nice looking grass!

      I may even purchase Podium.

      http://dmdarchitecture.co.uk/

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      • S Offline
        solo
        last edited by 23 Jan 2008, 12:38

        Dylan

        The clips are from many places, some from Total textures, some googled and some made. the grass clips are available on the Podium forum. When you get into using Podium let me know as i will send you the grass component of massed grass for you to use in any and every scene (saves you the time to build it)

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • S Offline
          solo
          last edited by 23 Jan 2008, 12:47

          Oh crap!!

          I just offered you grass over the internet ๐Ÿ˜ฎ

          http://www.solos-art.com

          If you see a toilet in your dreams do not use it.

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          • G Offline
            Gaieus
            last edited by 23 Jan 2008, 14:27

            With Didier's component spray tool you can "populate" your grassy area even easier.

            Gai...

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            • S Offline
              spadestick
              last edited by 23 Jan 2008, 14:59

              your grass texture rocks! ๐Ÿ’š

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              • S Offline
                Stinkie
                last edited by 23 Jan 2008, 16:16

                @solo said:

                Oh crap!!

                I just offered you grass over the internet ๐Ÿ˜ฎ

                And you posted renders of POTs at TBD Towers. I see a pattern emerging.

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                • S Offline
                  solo
                  last edited by 24 Jan 2008, 01:08

                  A close up of the kind i mean. ๐Ÿ˜‰


                  http://img110.imageshack.us/img110/7740/beesolofo4.jpg

                  http://www.solos-art.com

                  If you see a toilet in your dreams do not use it.

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                  • S Offline
                    Stu
                    last edited by 24 Jan 2008, 02:04

                    Pete,

                    I dont think Coen would mind about the grass...he is Dutch after all...just as long as its nothing heavier. ๐Ÿ˜„

                    In fact I wouldnt mind trying what you have got as well!

                    Very nice Image! The grass does indeed look fine... and is that drive modeled or a texture?...cant find any repetition in it at all! But I'm not truely convinced by the mix of clip maps and 3d components.
                    Actually, I feel its almost impossible to get away with 3D plant components in a PR render, via SketchUp, and that includes XFrog stuff. Im heading towards PR rendering of the hardscape, maybe with some clip maping, and then adding most of the plant entourage in PS...or my favourite PhotoImpact.

                    Dylan, good plant clipmaps can be found at Ambient Light http://ambientlight.co.uk/
                    and Got3D http://www.got3d.com/ and ImageCels is good for masked Tiffs that slip easily into an image in PS etc.

                    Stu

                    http://www.landesign.com.au

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                    • S Offline
                      solo
                      last edited by 24 Jan 2008, 02:27

                      Stu

                      lol, I found out the difference between a 'caf'e' and a 'coffee shop' the last time I was in Amsterdam ๐Ÿ˜
                      one of them has menu's that could make Jamaicans blush.

                      I understand you not being totally convinced with PR 2d images as opposed to 3d trees, however you must understand that 'clipmaps' are not PR, they are not .png or tiff, they are 'alpha maps' in reality.
                      I would prefer to use all 3D components but SU cannot handle it right now, hopefully the next version will make it possible.

                      The walkway is a bumped texture, an Arroway texture.

                      The problem I have with adding any structures, trees etc in PS is that it never really fits in, be it shadows, reflections, tones etc to a trained eye it's very noticeable.

                      Thanks for the links, I will check them out.

                      http://www.solos-art.com

                      If you see a toilet in your dreams do not use it.

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