SU/Max/Photoshop
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Thought I'd share somestages from a new project.
First the background plate...Next the SU model
Then the layout sketch
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And the final composite
SU model was textured in Photoshop, then rendered in Max.
Back into Photoshop, where the tower was added to the background.
Then further Photoshopping to add clouds, the rocks on the right of frame, and additional painting to blend these bits together. The smoke was rendered in 3dsMax using particles, then added to the Photoshop file....A.
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absolutely awesome
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very cool, andy! thanks for sharing the process.
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Nice! Sweet job Andy!
More! More! More!
- CraigD
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Thanks for all the kind words guys.
Coen: Project is just for my portfolio/website. At the moment
A.
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That blows me away, great integration and fantastic texturing.
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He he
It reminds me of in game scenery in the adventure game series 'Myst'.I love it !
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Great work Andy.
Are there tutorials around for texturing in PS like that? I would love to try it.
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Dylan, not sure if there are any tutorials out there.
I'll see if I can put a quick step-by-step together over the next couple of days.
Really very straightforward - its down to having good photo reference to work from.A.
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