Colorless textures
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I was setting up a scene and needed to accent a product for a client, she did not want the eye to stray and suggested having the setup which was needed for display of product as black and white. That did not work so well as it was without texture effect, so I decided to try playing with diffuse maps and eliminating the color. I first tried making them black and white, but that stole the scene, I then decided to white out the diffuse map and render with higher bump values....this is the result:
note* this is not the customer scene, just a sample scene with various bumps and one color item.
Raw render, no post work. -
Hi solo, nice result.
Could you not use clipmapping (or render just the scene once and the other object in it again) and put the two together in PS?
There is something like this in Kerky (I guess you've done this in Podium, right?). -
That would be possible with a scene that did not have all the reflection, I needed the red reflection on other colorless surfaces.
I also needed to make seperate whitened diffuse textures in PS as simply using color slider to white did not work well.Podium yup
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Yeah, I see. True...
Well, anyway, nice effect and I guess just something your client wished for.
I'm just a "newbie" with renderers so just experiment on my own (while lurking here and there) and I also "test" bump- and other maps for instance with simple, b&w colours (mainly not too white though).
When diffuse colours/textures are added, you never know how the maps really affect your scene... -
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Well, to me the three spheres more or less seem to be at the same distance so blurring them so much does not really give the DOF but rather an effect to emphesise the red ball (that's the only sharp object in the scene) even more.
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