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    Ruby and Open GL

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    • PixeroP Offline
      Pixero
      last edited by

      Has anyone worked with Ruby and Open GL?
      Is it possible to access Open GL in SketchUp with ruby in a more advanced way than just:
      GL_LINES, GL_LINE_LOOP, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_QUADS, GL_QUAD_STRIP, GL_POLYGON ?
      I've found some links about Ruby and Open GL but would it be possible to use in SketchUp?
      For example:
      http://snippets.dzone.com/posts/show/1874
      http://www.ruby-forum.com/topic/119704

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      • A Offline
        azuby
        last edited by

        I guess it is not possible because you can't reach the drawing context of Sketchup.

        azuby

        *error initus :: Blocks | CurrentDate | d/Code | extensionmanager | FFlipper | HideEdges | MeasuredArea | ModelHistory | PluginsHelp | PronButton | SAWSO | SCP | SU²CATT

        Bad English? PM me, correct me. :smile:**

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        • PixeroP Offline
          Pixero
          last edited by

          At least we now know it is possible:

          Dead link

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          • A Offline
            azuby
            last edited by

            But seems to be supported by some SDK programming, am I right? I thought you mean a Ruby-only approach. šŸ˜„

            azuby

            *error initus :: Blocks | CurrentDate | d/Code | extensionmanager | FFlipper | HideEdges | MeasuredArea | ModelHistory | PluginsHelp | PronButton | SAWSO | SCP | SU²CATT

            Bad English? PM me, correct me. :smile:**

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