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    ⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

    How should i use s and t scale factor from SUTexture ?

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    • P Offline
      pcmo
      last edited by

      Hi everybody,

      I'm currently developing a sketchup importer for my c++/openGL 3D viewer.
      Everything look good except for some textures which seem to be twisted along the X axis.

      After reading from the SUTextureGetDimension function documentation (here : http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=58269%26amp;p=531281%26amp;hilit=distortion#p531281) i spotted the s_scale and T_scale factor existence but i don't known how to use them.

      All i know for now about the twisted texture is :
      s_scale = 0,035 and t_scale = 0,064.

      Should I pass them to openGL or should I do some extra computation ?
      Could anyone help me ?

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      • tt_suT Offline
        tt_su
        last edited by

        For the record, ongoing conversation at: http://forums.sketchup.com/t/how-should-i-use-s-and-t-scale-factor-from-sutexture/4589/6

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