How should i use s and t scale factor from SUTexture ?
-
Hi everybody,
I'm currently developing a sketchup importer for my c++/openGL 3D viewer.
Everything look good except for some textures which seem to be twisted along the X axis.After reading from the SUTextureGetDimension function documentation (here : http://sketchucation.com/forums/viewtopic.php?f=180%26amp;t=58269%26amp;p=531281%26amp;hilit=distortion#p531281) i spotted the s_scale and T_scale factor existence but i don't known how to use them.
All i know for now about the twisted texture is :
s_scale = 0,035 and t_scale = 0,064.Should I pass them to openGL or should I do some extra computation ?
Could anyone help me ? -
For the record, ongoing conversation at: http://forums.sketchup.com/t/how-should-i-use-s-and-t-scale-factor-from-sutexture/4589/6
Advertisement