Templar Town tour
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Thank you Adam,
I was not questioning LightUp requirements, I was mainly amazed how smooth your movement around the model was.
I think there maybe something wrong with my system. I can't navigate the model this smoothly even without LightUp and with all plugins disabled. Every time I move all textures disappear until I stop.
Here are my specs:
3.2 GHz Intel Core i5
32 GB 1600 MHz DDR3
GeForce GT 755M 1024 MB
OS X 10.9.3 -
Never really considered LightUP before but that was seriously impressive!
Think I'll have to take a closer look at it. -
Magic is to have the complete model in render real time after a little calculate!
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@tandem said:
Thank you Adam,
I was not questioning LightUp requirements, I was mainly amazed how smooth your movement around the model was.
I think there maybe something wrong with my system. I can't navigate the model this smoothly even without LightUp and with all plugins disabled. Every time I move all textures disappear until I stop.
Here are my specs:
3.2 GHz Intel Core i5
32 GB 1600 MHz DDR3
GeForce GT 755M 1024 MB
OS X 10.9.3Yes, in regular SketchUp my laptop struggles and switches to wireframe etc, but in LightUp its fine.
Your system specs look fine. -
Funny is to put any color lights and move after all the model in any positions from any pivot!
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@adamb said:
Yes, in regular SketchUp my laptop struggles and switches to wireframe etc, but in LightUp its fine.
Your system specs look fine.Very interesting. This just shows SketchUp's inability to take advantage of current hardware and highlights its lag in performance when compared to other software.
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@tandem said:
Very interesting. This just shows SketchUp's inability to take advantage of current hardware and highlights its lag in performance when compared to other software.
We should do a kickstarter for sketchup and progress its development!
Sorry off-topic.
How does LightUp handle product shots and close-ups Adam? Any good examples?
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@olishea said:
@tandem said:
Very interesting. This just shows SketchUp's inability to take advantage of current hardware and highlights its lag in performance when compared to other software.
We should do a kickstarter for sketchup and progress its development!
So LightUp is highly optimized and generally awesome - but don't confuse that with the needs of an Editor that needs to retain lots of additional information on the off chance you wish to edit stuff..
I have no doubt that there are optimization opportunities in the SketchUp engine, but ultimately performance comes down to keeping the GPU busy - and many Components we use daily are composed of thousands of sub-components that could be edited and thus need to handle individually and will therefore be slower.
@olishea said:
How does LightUp handle product shots and close-ups Adam? Any good examples?
Yep, using Image-based lighting gives great results for product shots - and its interactive.
I'll post some example when I get back to the office next week.Adam
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What is pretty cool about the video Pilou shared is its using LightUp support for Dynamic Components so you can include animated objects in your realtime rendering. In particular, its using an extended feature of LightUp DC support that allows objects to follow a Path around your model.
Setting the onClick behaviour of a Dynamic Component to:
animate("transformation", "name_of_path_group"),time=23.0
Would make your object follow the path specified by a Group called "name_of_path_group" and take 23 seconds to complete the path. The bus in the video is using this feature.
Adam
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Little conceptual question in LightUp!
Funny use of the Random Painter of Chris Fullmer!
And Protrude by Jim FoltzSo concentric Lights IES can have a random Color without effort!
So cool storming colors on the ground.
But as Sun Light can't be used due erasing the colors' ground!
How have the shadows in direct? (without compositing images)
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