Class installs twice when reloaded!
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Thanks again, your always answering!
It seems
file_loaded(__FILE__)
andunless file_loaded?(__FILE__)
just doesn't work! It lets it reload a second time. And they are all using this techniek?!Isn't there any way to find which modules, classes, methods and observers have been added by all plugins?! Maybe I just need to search through the code of every *.rb file in the plugins-maps! But then I still need to know if I can undo everything. I already now that I can't remove any menu added items, although I could gray them out... But can I remove everything: methods, modules, classes, observers and variables. And I probably forget a lot of other things, considering I'm just starting to learn Ruby.
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@onidarbe said:
It seems
file_loaded(__FILE__)
andunless file_loaded?(__FILE__)
just doesn't work!The method just caompares string elements of an array (
$loaded_files
).
It does not absolutely need to be the full pathname of the script.
I often only write the plugin module names, a colon and then the basename of the script, ie:
this_file = "#{Module.nesting[0].name}:#{File.basename(__FILE__)}" file_loaded(this_file)
If you do not like the way the
file_loaded()
from "sketchup.rb" works, you can write your OWN in a library module and mix in into each of your modules.Or you can use the built-in Ruby function
defined?( *object* )
@onidarbe said:
But can I remove everything: methods, modules, classes, observers and variables.
NO do not mess with other people's Ruby objects. Turn plugin's off via the Preferences > Extensions dialog. Then restart SketchUp.
@onidarbe said:
And I probably forget a lot of other things, considering I'm just starting to learn Ruby.
Then start with easier coding projects.
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Thanks Dan,
With your help I found the problem with reloading plugins:
When my Sketchup starts,
file_loaded(__FILE__)
adds "c:/progra~2/sketchup/sketch~1/plugins/any_script.rb" to$loaded_files
, but when reloading the plugin it adds "c:/program files (x86)/sketchup/sketchup 2013/plugins/any_script.rb". So when SU starts it's using the shorter DOS-path though the filename isn't truncated to 8 characters, at least in my Windows 7 x64.
That's whyif !file_loaded?(__FILE__)
doesn't work!So I only need to find a way to put in the full path length on startup. Any idea?
Using only the filename or module:basename doesn't seem right to me, because shouldn't we all add the same to$loaded_files
? Buy the wayModule.nesting[0].name
gives "undefined method"! Probably because of an older Ruby version.I was playing with the as_pluginloader.rb from Alexander Schreyer. I wanted to add a "reload all plugins". That's when I figured out that many plugins don't even use
file_loaded
. So that's a bummer -
@onidarbe said:
So I only need to find a way to put in the full path length on startup. Any idea?
thisfile = File.expand_path(__FILE__) unless file_loaded?( thisfile ) # RUN ONCE CODE file_loaded( thisfile ) end
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@onidarbe said:
BY (not Buy,) the way
Module.nesting[0].name
gives "undefined method"! Probably because of an older Ruby version.Wrong, you cannot call it from the console. From within "main" instance of
Object
it will just returnnil
. AndNilClass
does not have aname()
instance method.Module.nesting[0].name
%(#008000)[Error: #<NoMethodError: undefined method
name' for nil:NilClass>]`It must be called from within a class or module.
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@onidarbe said:
Using only the filename or module:basename doesn't seem right to me, because shouldn't we all add the same to
$loaded_files
?You miss the point.
The arg requires a
String
(of any kind,) .. a does NOT require a real pathname, even though the API show this in the example.Only YOU will be testing the
$loaded_files
array for YOUR strings, so they can be whatever YOU need.The ACTUAL loaded file's path is stored in the Ruby global array
$LOADED_FEATURES
(aliased as$"
.)Since ALL of YOUR plugin's should be within a sub-module or YOUR OWN toplevel module (whatever you choose to name it,) ... you can instead use your OWN custom loaded files array.
See my example (from the Snippet's Index):
[Code] custom file_loaded() and file_loaded?() v2.0.0 -
ooh OK, that explains a lot. Thanks Dan!
Maybe you could also edit that post of you and add that they should never use the full path, because in windows it could be truncated!
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@dan rathbun said:
@onidarbe said:
So I only need to find a way to put in the full path length on startup. Any idea?
thisfile = File.expand_path(__FILE__) > > unless file_loaded?( thisfile ) > > # RUN ONCE CODE > > file_loaded( thisfile ) > > end
Just tested this
File.expand_path
does not really expand those Window pathnames. -
yheah I know, tried that one already.
Need to use win32API, but I can't seem to figure out how to use that!
require "Win32API"
gives me: "parenthesize argument(s) for future version" and "no such file to load" -
@onidarbe said:
Need to use win32API, but I can't seem to figure out how to use that!
I posted the so files in the "Plugins" forum:
[Plugin Library] Win32API and Win32OLE so files@onidarbe said:
require "Win32API"
gives me: "parenthesize argument(s) for future version" and "no such file to load"Get in the habit of putting parenthesis around argument lists, like:
require("Win32API")
Do NOT put a space between method names and the opening**(**
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aoh, I need to have that file Win32API.so in the plugin map!
thanks
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