Chrome Balls with Shaderlight
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Here is my go at making some chrome balls using SU8+Shaderlight. As I only have the free version of Shaderlight and am restricted to 640x480 size renders I decided to just render the balls and the glass base, then add the background in Paint.Net .
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Good job considering the limitations you are working with. I long to test this out myself if I ever get new hardware.
Shaderlight appears to be a very fine application. And yes, I did see the thread comparing VRay and Shaderlight.
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