SketchyReplay - Hopelessly Confused
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I have a complex model with camera movement and physics simulations both going on, and it works fine. I'm trying to export the animation, and cannot figure it out.
I THINK I'm supposed to do this:
- Toggle the red record button "down".
- Start the physics simulation.
- Stop the physics simulation.
- Toggle the red record button "up".
- Save animation.
Only, it never works that way. One problem, it keeps saying "requires Sketchyphysics 3.2". I look in my version number, and it says version 3.1. Except I thought I downloaded 3.2.
Can someone please hold my hand and give me a very methodical tutorial of how to export animation with physics and camera movement happening at the same time? Thank you very much for any help.
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This is what works for me:
- Start the physics simulation.
- Toggle the red record button "down" to start recording.
- Do the simulation / animation action stuff.
- Toggle the red record button "up" to stop recording.
- Stop the physics simulation.
- It then asks if you want to save the animation. Click yes.
- Click rewind to reset the camera to start position.
- Save the model. (This is when the recording is really saved.) It is probably wise to save the model to a different name, because if the start of the recording is not the reset position of your model, it can ruin your carefully set up starting position.
The bad news is that the camera movements are not recorded. In the attached file, the camera was set to follow the block which it did during the recording, but the camera is static during the playback. Sorry about that.
Load the attached file and click on the "play animation" button to see a short recording of me cheating at the BLOX game discussed in another thread. (You usually have to click the button twice.)
@ace baker said:
Only, it never works that way. One problem, it keeps saying "requires Sketchyphysics 3.2". I look in my version number, and it says version 3.1. Except I thought I downloaded 3.2.
That is a known "bug". You have SP3.2 and the version number is reported incorrectly. SP 3.2 always puts "Requires SketchyPhysics3.2" in the watermark to let people know they require SP3.2 to run the model if they download it from the warehouse, so that is completely normal. Unfortunately it seems you cannot record camera movements, just as you cannot change scenes when the simulation is running. (Hopefully someone will prove me wrong.) Maybe in SP4.
I think the workaround is to use screen capture recording software and record what is on your screen, if you need to get the camera movements.
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Well I modified my SketchyReplay a while back so it can record camera, but it then always records the camera so keep your backup files close.
http://forums.sketchucation.com/viewtopic.php?f=61&t=36029#p317654
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@unknownuser said:
Well I modified my SketchyReplay a while back so it can record camera, but it then always records the camera so keep your backup files close.
http://forums.sketchucation.com/viewtopic.php?f=61&t=36029#p317654
Hi Mr.K,
Tried your modified file and works fine for me, recording the camera movements. Nice work!
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It's not working for me. The physics and camera movement are fine, it records and plays back the animation, but when I export the animation, the physics are missing.
Can anyone else confirm /deny that physics animations with camera movement can make it all the way to a quicktime movie?
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The problem probably lies in my added code, I never tested it with exporting and I never looked into how it would match up, maybe I'll have some time to check this later today.
What if you just directly recorded the replay with screen capturing softwared, like Fraps.
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Well I spent some time testing this and I can't consistently replicate the problem, but it seems that sometimes when you record an animation multiple times the objects stop moving, no clue what that is about.
But if you erase the animation (Plugins -> SketchyReplay -> Erase Animation), it will work the next time around, it has done for me every time.
And if it's still no good upload the model so I can take a look at it.
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