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Marvelous Designer (yes, that's what it's called) Apparently a Korean clothing designer that can be used in conjunction with Poser and Daz Studio to produce apparel in minutes that used to take hours if not days. Results, including animations, can be ported to just about any other app...although the poly count is humongous, so that rules out SU.
The final output (second video) is nothing short of stunning. These are seriously sexy avatars.[flash=640,390:2on6ed8c]http://www.youtube.com/v/7YhqnfQCmOc?version=3[/flash:2on6ed8c]
[flash=640,390:2on6ed8c]http://www.youtube.com/v/-7uAARVPQ-8?version=3[/flash:2on6ed8c]
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Pretty neat program.
I think Pilou showed us this several months ago. The example shown was dropping a cloth on a rectilinear form. -
Ha! I might have known Frenchie would get there first. A sniffer-out of new software sans pareil.
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I am guessing you may want to utilize these avatars to populate your collection? Do they have armatures?(bones) Oh, but you said they are hipoly.
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@mitcorb said:
I am guessing you may want to utilize these avatars to populate your collection? Do they have armatures?(bones) Oh, but you said they are hipoly.
No, I doubt whether I could use these any more than I can use Poser or Quidam figures. The meshes (or polyreduced derivatives thereof) are generally copyrighted. The clothing, on the other hand, might be a possibility...if I could get it low-poly enough.
Hi poly doesn't begin to describe things. I downloaded a demo and looked at the dae base mesh...the model's eyelashes alone had something like 8,000 faces. -
I wonder how that level of detail would come into play in any application? Of course, I don't know enough about internal data handling. Maybe some programs don't use all available data, or maybe they process it differently.
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