• Login
sketchucation logo sketchucation
  • Login
🤑 SketchPlus 1.3 | 44 Tools for $15 until June 20th Buy Now

Pipe/tube

Scheduled Pinned Locked Moved SketchyPhysics
8 Posts 5 Posters 1.4k Views 5 Watching
Loading More Posts
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A Offline
    adyall
    last edited by 13 Jan 2011, 09:41

    Hi
    I'm trying to create a simulation of small objects falling through semicircular canals (pipes, or tubes), but I can't get one object to fall through another - it bounces off as if the apparently open end were solid. Any tips?

    Thanks
    Andrew

    1 Reply Last reply Reply Quote 0
    • E Offline
      EscapeArtist
      last edited by 13 Jan 2011, 15:22

      SP doesn't really allow hollow objects or objects with depressions/holes in them. Consider making rectangular or cylindrical "bars" and making them hidden. Place these as guides along the path you want the objects to fall through.

      1 Reply Last reply Reply Quote 0
      • H Offline
        hpnisse
        last edited by 13 Jan 2011, 18:57

        Hello!
        It is actually possible to create tubes in SketchyPhysics. As long the tube can be static and don't should moving in simulation.
        I've created a sample file with "Instructions".
        testing.skp
        To run the simulation press "Play" and then press the red balls that just is Frozen
        The Instructions is as a few scenes just click through them!

        PS!! The file is created with - Sketchup 8 - SketchyPhysics 3.2-Dec2 so if you have SU7 just message and I will upload a SU7.

        ` /hpnisse`
        ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

        1 Reply Last reply Reply Quote 0
        • M Offline
          mptak
          last edited by 14 Jan 2011, 13:04

          If you would like to make a "moving tube" you need to "group" together some "boxes" that run the length of the pipe, have a thickness equal to the pipe wall thickness, and are rotate arrayed around the centerline (spring line??) of the pipe. I would guess that the trigonometry of all this means that the inside corners should match meaning that the angle between each "Plank" will be ((the number of planks-2)* 180)/number of planks.

          "Connecting" the planks can be done either by grouping them or using joints. The second is probably much easier done now is SP32. If anyone has a teaching video on this please put it out here....if not I'll dig into my own files and post.

          1 Reply Last reply Reply Quote 0
          • A Offline
            adyall
            last edited by 20 Jan 2011, 10:49

            That's great stuff. The semicircular tubes will need to be able to be rotated to demonstrate how that affects where the balls will fall, though they should not fall themselves. Can I use the posted solution from hpnisse for this, or does it mean I will have to create composite tubes as described?

            thanks,

            Andrew

            1 Reply Last reply Reply Quote 0
            • H Offline
              hpnisse
              last edited by 20 Jan 2011, 15:34

              Should the tube rotate can't you use my method, cause them are always static.
              Then you should use "mptak" method thats will works fine.

              ` /hpnisse`
              ` Windows 7 U -Sketchup 8 -SketchyPhysics 3.2-Dec2 - from Sweden`

              1 Reply Last reply Reply Quote 0
              • J Offline
                jbiggs
                last edited by 20 Jan 2011, 21:03

                similar issue with solution here:

                http://forums.sketchucation.com/viewtopic.php?f=61&t=29422

                This example leaves the receiving cylinder on the platform as static, but you can disable static on that cylinder's group.

                jeff

                1 Reply Last reply Reply Quote 0
                • M Offline
                  mptak
                  last edited by 2 Feb 2011, 12:19

                  On a semi related link I noticed on the model below that block defined as static meshes performed slightly
                  differently than those defined as boxes that were made static. The latter seems to better describe reality. This model was done with SP32.


                  Static blocks versus static mesh

                  1 Reply Last reply Reply Quote 0
                  • 1 / 1
                  • First post
                    Last post
                  Buy SketchPlus
                  Buy SUbD
                  Buy WrapR
                  Buy eBook
                  Buy Modelur
                  Buy Vertex Tools
                  Buy SketchCuisine
                  Buy FormFonts

                  Advertisement