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Newbie - Why does my model act like it does?

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  • F Offline
    fester225
    last edited by 7 Nov 2010, 18:54

    I did a Sketchyphysics model of a 9mm Luger cartridge so I can simulate the functioning of various firearms which use it. The biggest problem is: None of the parts seem to recognize seem to notice the others and just pass through each other.

    I MUST be missing something very basic.


    9mm Luger.skp

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    • G Offline
      Gaieus
      last edited by 8 Nov 2010, 08:15

      I don't know the answer (not using SP) but we have this dedicated subforum under extensions... and moved the topic there.

      Gai...

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      • C Offline
        camokid11
        last edited by 8 Nov 2010, 11:54

        ahhhhh, i see, another sketchyphysics collision problem.

        this problem can be basic and can be quite advanced. give me some time to look at the model and ill come back to this in a few hours or so. (sorry it couldnt be sooner)

        a very quick edit: ive seen it and i kow the problem. and possibly a way to solve it, however it may take a while. ill show how later.

        If you can read this, thank a teacher.
        If you can read this in english, thank a soldier.

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        • C Offline
          camokid11
          last edited by 12 Nov 2010, 16:10

          right, sorry about not re-posting, i got cought up in some things.

          basicly the problem you have is what i call the peg and hole problem.

          Because of sketchyup's physics or something like that, it wont recognise a hole in an object. therefore what youve done is the exact same thing

          because youve made a cylinder and modeled it off of that, it will mean sketchup recognises as each sylinder as solid, but yours are not solid as they have a hole through it.

          Solution

          there are some soultions, one easier than others but they have advantages and disadvantages.

          1. you simply have to add hidden geometrics to the model. may sound complex but its not.
            you will need to make a new set or rods or bars in a cylinder to allow an object to go through it. there are two ways to do this, one adds more polies, groups, and possibly lag. but offers a better result.

          the second way offers a simple way, but results mean it wont act like a cylinder if needed.
          The second way is similar to making hidden geometry as a cylinder, however, you make it a cube or rectangle insted. this way's much easier, but it doesnt act like a cylinder if you need it to roll. but it will slide in and out when needed.

          just follow the model provided and it should help you. any more question feel free to ask and ill get round to answering them.

          again sorry for the delay.


          9mm luger help.skp

          If you can read this, thank a teacher.
          If you can read this in english, thank a soldier.

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