White House...
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I'm a long time reader of this forum, but a almost non-poster. Today I decided to put here a simple work I did for my favorite costumer, my wife. She´s an architect and she needed a couple of render's of a project to show her client. This are very simple scenes but they did the trick with the client.
This was also another scene to get comfortable with Thea render that I bought, which is awesome!
This all done with SU, except the terrain that I redone with Blender because I could get it just right in SU, but that's my fault.
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Applause! Great job, I like the simplicity and the lighting a lot - just the gate door seems unfinished.
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I like the renders and the design. Thanks for sharing with us.
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I love White Architecture. Nice design, and nice renders. The carport bothers me a little, one car, and backing in to park. But, "been there done that", its whatever the client wants.
The yard is excellent. How did you slope the ground. Is that a single texture that you used? Any details on how you did the slope and texture, it would be appreciated. If by Blender; not a tool I am know about.
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Thanks for the comments! I'm glad.
@shura, the gate is suposed to be very simple and clean sliding electric panel (I don´t know the correct term in english), but you are right, it lack's detail. But at this point, the must important thing was to show the house.
@honoluludesktop, you are right about the carport, but the client wants it like that. The terrain as 2 hectare and is building on a corner of the it. No idea what he's going to do with the rest.
The slope was made based on the contours from the CAD file using the sandbox tools and using a texture of a seamless grass (don´t remember here I got it from) with a little displacement in Thea. But there was little gaps in my mesh were the different slope come together and with the displacement I could see trough them. The fault was not of the displacement but of my bad modeling.
So I imported the model into Blender and based on the SU terrain, modeled in Blender this time with high poly and with quads instead of triangles. Merged that mesh in Thea with the SU model, apply the displacement and no gaps this time.
I used Kerkythea and now Thea because they have a Studio and I can merge model from various origin and workaround SU poly limitation.
Many people have a SU->Max workflow but I have a SU->Thea<-Blender workflow. The quality-price relation of Blender against 3DStudio Max is unbeatable. Blender is free. -
thanks for sharing your workflow details too, that is very interesting!
best
alex
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