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    Some Medieval stuff

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    • GaieusG Offline
      Gaieus
      last edited by

      Well, another shot from the other side; now there is the city gate (and Aladdin with his magic lamp in the background), too...

      The foreground tree was not intended to show some DOF - it's just too low res.
      πŸ˜„


      next-test.jpg

      Gai...

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      • artysmediaA Offline
        artysmedia
        last edited by

        @gaieus said:

        @artysmedia said:

        It seems to me that the cow is misplaced... it seems floating!

        No it's not; see a close-up with SU shadows on...

        Sorry, I think I have explained wrong 😳
        I did not mean it was not on the ground, but in the showing composition seemed to me that the cow seemed floating... Only a matter of composition)

        Working with: Win7 64 bit OS - Core i5 - 2,27GHz and 8GB RAM

        Blog: Artysmedia

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        • GaieusG Offline
          Gaieus
          last edited by

          Ah, OK, I see. Well, that part is the "art" part and I am not really good at it. To me, a picture is good when everything that is important can be seen.
          πŸ˜„

          (I hear Roger's steps...)
          πŸ˜‰

          Here it clearly visible how "empty" the whole thing still is. But true that I did not contract to build the whole town!
          πŸ˜„
          Also, my ever first attempt to put smoke in in PP...
          πŸ˜’


          next-test.jpg

          Gai...

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          • GaieusG Offline
            Gaieus
            last edited by

            Well, last two "entries" in this series... The second image (of course rendered with a higher preset - progressive exterior in Twilight - and much bigger size) became the "winner" for a display on the site (now there is already an underground car park and a face-lifted square on top) where they will put an info board out.

            To make the two buildings somewhat "different", a modified the texture on the left one a bit (added some "weathered" effect on the texture image although from this angle it is not too apparent)


            This was my suggestion as it would have shown some important details


            ![This is the "winner" picked by the archaeologist (also some details rearranged)](/uploads/imported_attachments/agSE_test-022.jpg "This is the "winner" picked by the archaeologist (also some details rearranged)")

            Gai...

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            • ely862meE Offline
              ely862me
              last edited by

              Nice renders boss..though i would prefer the yard a bit more messy(maybe some random grass and some more tools ) πŸ˜„ .
              πŸ‘ πŸ‘

              Elisei (sketchupper)


              Before no life was done on Earth it was THE LIFE ITSELF...GOD
              Come and See EliseiDesign

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              • GaieusG Offline
                Gaieus
                last edited by

                Yes, indeed, that would be better. But note that the population of the town at the time was mainly German and they are a pretty tidy nation!
                πŸ˜„

                But seriously; this file was already so huge that I eventually even had to lose the "furred" grass in front of the buildings.

                Gai...

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                • jo-keJ Offline
                  jo-ke
                  last edited by

                  @gaieus said:

                  Yes, indeed, that would be better. But note that the population of the town at the time was mainly German and they are a pretty tidy nation!

                  πŸ‘ πŸ˜„

                  http://www.zz7.de

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                  • W Offline
                    watkins
                    last edited by

                    Dear Gaieus,

                    When you next visit the UK try and schedule a visit to the Museum of Welsh Life. I think you would enjoy the day out. It is also free, but might not be after the next round of spending cuts.

                    Also this:

                    301 Moved Permanently

                    favicon

                    (www.wealddown.co.uk)

                    Regards,
                    Bob

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                    • ely862meE Offline
                      ely862me
                      last edited by

                      @gaieus said:

                      Yes, indeed, that would be better. But note that the population of the town at the time was mainly German and they are a pretty tidy nation!
                      πŸ˜„

                      πŸ˜† πŸ˜†

                      Yeah the fact that you can t add more details when u want to it s pretty sad,but well..u still nailed it. πŸ˜„

                      Elisei (sketchupper)


                      Before no life was done on Earth it was THE LIFE ITSELF...GOD
                      Come and See EliseiDesign

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                      • GaieusG Offline
                        Gaieus
                        last edited by

                        Thanks Bob, interesting (and nice)videos. We also have something similar - at a couple of places in Hungary but the biggest is just a bit north of the capital, in Szentendre although that mainly displays "folk" architecture from all around the country and some of the neighbouring ones. I could not really decide what video to showcase so here is a whole search result on YT.

                        I used to work with the Bath Heritage Gang as well as with the Chichester Municipality and when visiting them, the also took us to some really nice similar places in the countryside. However next time I go to Western Britain, I will definitely try to include your suggestion.

                        @Ely; I never "finish" a single project. I may stop developing it at a stage (especially when I have already got paid) but you can never say that i could not bear some more tweaking.

                        Now this model already has some four times more polygons than my "old" (and never finished) Gothic project where I have all the ribbed vaulting and such detailed inside

                        YouTube - Mass Study
                        [flash=480,385:1bqb50dp]http://www.youtube.com/v/x1xgvwvydsc&hl=en_GB&fs=1[/flash:1bqb50dp]

                        Gai...

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                        • C Offline
                          chriscook
                          last edited by

                          Nice work mate, love the renders

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                          • X Offline
                            xrok1
                            last edited by

                            very nice! could you possibly give a walk through on how you created the wall roughness? πŸ’š

                            β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • GaieusG Offline
                              Gaieus
                              last edited by

                              Hi Chris & Rocky - and thanks...

                              Well, so the bump map... Surely I could put something together (although there are much more knowledgeable rendering people around)

                              Gai...

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                              • X Offline
                                xrok1
                                last edited by

                                i just realized what the cloud.rb is for and since i don't use it, a guide probably won't help me much. i do love the look though.

                                β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                http://www.Twilightrender.com try it!

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                                • W Offline
                                  watkins
                                  last edited by

                                  Gaieus,

                                  This might be of interest to you, and to all those interested in conservation

                                  http://www.cricksmith.co.uk/projects/about/the_sheldonian_theatre/

                                  The Sheldonian Theatre is just down the road from where I work.

                                  http://www.admin.ox.ac.uk/estates/conservation/sheldonian.shtml

                                  Regards,
                                  Bob

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                                  • jo-keJ Offline
                                    jo-ke
                                    last edited by

                                    @xrok1 said:

                                    i just realized what the cloud.rb is for and since i don't use it, a guide probably won't help me much. i do love the look though.

                                    I think Gaieus used a bumpmap with a cloudstructure. I also used one for my tramway project. I've made a seemless texture with Photoshop and mapped it with twilight over the surface. If you want, I can upload the texture tonight.

                                    http://www.zz7.de

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      that would be great! i just figured a way to do it with the jitter plugin as well, though it takes a little more time than a bump map. 😳

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • GaieusG Offline
                                        Gaieus
                                        last edited by

                                        Well, initially I used a simple white image as diffuse and used a generated cloud cloud map as bump:

                                        Cloud_Bump.jpg
                                        Then I used a stucco texture:

                                        Succo_Diffuse.jpg
                                        that I exported and applied this fractal tiling cloud on it (also added some more contrast so not only the clouds but also the marks as it was "plastered" on the wall became stronger).

                                        Succo_Bump.jpg
                                        Then on the other building, I edited the diffuse image and added some worn, weathered effect on it (not very "perfect"):

                                        Succo_Diffuse.jpg
                                        As the texture positioning is separate on each floor, I could position it nicely on the surface as if the dirt had been washed down from the horizontal beams.

                                        (Raw SU output)
                                        and sorry guys but I am just realizing that I misspelt "stucco" all the way in the filenames...
                                        πŸ˜„


                                        Succo_Diffuse.jpg

                                        Gai...

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          wow, i had no idea you put that much into it. it shows up even better in the SU screen shot, specially the weathering. thanks for the instruction Gaieus. πŸ˜„

                                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • GaieusG Offline
                                            Gaieus
                                            last edited by

                                            Unfortunately the project did not really allow too much more details. I had to quickly make some primitive models (and well, that barn in the background is just a box with a texture applied from cgtextures.com) and import a bunch of crappy WH components so at the end it was really a big mess and I suffered with rendering, bugsplats and all...
                                            πŸ˜„

                                            Gai...

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