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Indirect Lighting

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  • D Offline
    david57
    last edited by david57 21 Jun 2010, 06:55

    Blender render,
    Experimenting with the light being reflected from the cube on the shadow side. I didnt want to reflect to much, dont know how other render engines would do.


    Render.jpg


    Updated.jpg


    StoneWall.jpg


    StoneWallDisp.jpg

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    • R Offline
      Roger
      last edited by 21 Jun 2010, 07:18

      Have you considered cheating? For instance, make some subtle changes in the color value of the shadow side wall. Paint it a very light gray. Or you could select that side and burn or dodge it in PS.

      http://www.azcreative.com

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      • D Offline
        david57
        last edited by 21 Jun 2010, 22:46

        Roger,
        Have been thinking that the shadow side might be a little to dark. Im still trying out different settings. Ive seen examples on this forum where shadows look dark. Ive seen some from silver_shadow, freeagent, kwistenbiebel and even solo.

        Darks are here:
        http://forums.sketchucation.com/viewtopic.php?f=81&t=18949&hilit=freeagent
        http://forums.sketchucation.com/viewtopic.php?f=81&t=18928&hilit=freeagent

        Light shadow examples here:
        stinkie:
        http://forums.sketchucation.com/viewtopic.php?f=81&t=28483
        pmolson
        http://forums.sketchucation.com/viewtopic.php?f=81&t=26721&hilit=home

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        • R Offline
          Roger
          last edited by 22 Jun 2010, 06:37

          HDRI approach

          Is this what you are looking for?

          There are two ways (at least) to do this.

          What you see is a modified HDRI approach in post processing. I made a light copy of your render, cut out the light shadow and pasted it on your original render.

          An alternate method would be to build a large white wall just outside the left frame of the picture and let light from that wall bounce into the shadow.

          http://www.azcreative.com

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          • H Offline
            honoluludesktop
            last edited by 22 Jun 2010, 06:46

            Roger, that's not cheating. IMO, no different from doing post processing ๐Ÿ™‚

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            • D Offline
              david57
              last edited by 23 Jun 2010, 01:51

              Thanks, Roger,
              Yes, that seems to look better. I like that contrast and it makes it look clean.
              There is an option that comes with blender and its called Ambient Occlusion. I just have to increase it some. Another option is ambient color.

              Below is another render with different settings. I think there is a bug with the Blender program (alpha version). There is a streak on the left side.
              Also,had to change the grass.

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              • D Offline
                david57
                last edited by 23 Jun 2010, 04:14

                Update with tree trunk:


                Render.jpg

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                • R Offline
                  Roger
                  last edited by 23 Jun 2010, 08:58

                  Sometimes I like lost edges and sometimes I like to put lost edges back in as I have done here:

                  Another little trick

                  http://www.azcreative.com

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                  • O Offline
                    olishea
                    last edited by 23 Jun 2010, 10:53

                    its based on sun strength and GI/AO. generally if you increase sky strength the shadows will be paler. most of the dark shadow examples you have posted have been post processed. you can quickly add more contrast by dropping the shadows in curves/levels adjustments in photoshop. Sometimes you want to see details in the shadows, sometime you don't. It depends on the scene and the mood you are trying to achieve. Different hdri create different contrast too.

                    Another way of achieving paler shadows is a adding a large white (very pale grey) ground plane underneath your model (not sure if it applies to all render engines)

                    oli

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                    • M Offline
                      michaliszissiou
                      last edited by 23 Jun 2010, 16:30

                      @unknownuser said:

                      Another way of achieving paler shadows is a adding a large white (very pale grey) ground plane underneath your model (not sure if it applies to all render engines)

                      ๐Ÿ˜†
                      Has anybody else here tested this render engine? Its quite different.
                      Interesting renders david57, you should apply a texture, not just white walls.

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                      • O Offline
                        olishea
                        last edited by 23 Jun 2010, 21:43

                        im guessing its not necessary in blender render! after seeing some of your stuff!! ๐Ÿ˜ฎ

                        oli

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                        • D Offline
                          david57
                          last edited by 12 Jul 2010, 03:46

                          3rd render on the top.
                          Ive been trying to work with stone walls but a little to tough to figure them out.
                          Im using a blender material on a wall with uv's from SketchUp. There isnt much depth on the stone because its normal maps and not displacements.
                          The 4th on the top is displaced a little.

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