Sketchup / Artlantis / Lumion / Octane - el azul estudio
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Hi Richard,
thanx for your critics and comments, and i perfectly understand what are you saying about the verticals, and i know to reach to that effect i need to close more my focal angle and get back my visor node, but i like the images the way that they are, and i know too that is a "rule" of architectural photo but its my choice to do it or not.don't get me wrong, its not my intention to be rude, i appreciate all the comments and critics, because of that and because this type of forums i upgrade my works and skills.
regards
nachoanother one, sunset
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Well I say good on ya mate! Crits a good thing (great thing I think) but better is understanding it accepting it and standing to the other side and saying "But that is my style"! No one can argue with that!
Hey that last shot is brilliant! You do mate have a darn mastery of mood, I'll give you that!
Are the sun rays post pro or something Artlantis is now capable of? Long time since I've ventured with Artlantis, since the beta of R1!
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Yep, is Post in After Effects, artlantis doesn't have volumetric lights yet.
hope the new version of artlantis come with a lot of improvements, cuz the other render engines for sketchup are gaining terrain so fast :thea render for example.regards
nacho -
New House
nacho
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Great renders. I supose a lot of postprocess goes in these. Could you please post raw Artlantis side by side with finished article just to see how good is native Artlantis render.
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I'd also like to see some of these scenes from SU with hidden geometry...
Some of them looks incredible heavy...
But like I've mentioned earlier in this thread, there's some really impressive renders... -
back
no post and postregards
nacho
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Sketchup Model and Artlantis
Park and Plazaregards
nacho
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Interesting. It is what I was thinking. Your renders look good really due to your skillful postprocess. Native render looks quite weak imo. BTW are these rendered with version 3?
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Your wicked links:
1/ Generally poor output quality (jump into vray)
2/ No perspective correcton
3/ People remind me "hot fuzz" movie. -
it can be do it on artlantis directly with the correct textures, but am very lazy to make it that way.
nacho
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@rv1974 said:
Your wicked links:
1/ Generally poor output quality (jump into vray)
2/ No perspective correcton
3/ People remind me "hot fuzz" movie.thanx for your comments and critics,
my renders dont go for the photo realistic way, what am looking is a great comp and if one day i can achieve the photo realistic look what a great level up for my work.
the perspective correction issue was talked about in the page number 8 with richard.
people are low polynacho
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New House
regards
nacho
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Nice renders!
Can you also post some real photo of the project that resemble the renders. -
thanks for the comments, we don't do building work or construction, but if we got some photo of our work i will upload
A NEW VIDEO
nacho
http://vimeo.com/11892756 -
Wow, absolutely incredible modeling works and render...(completely opposite with your avatar... )
How many hours per day are you on your computer ?, Congrats... -
thanks for your comments fymoro, i don't really catch your comment about my avatar heeheh, its a conceptual work for a personal independent short clip that we are doing http://rojoelazulestudio.blogspot.com/, the project are a little stuck at the moment because we don't got much time for the work. (all the 3d models and renders was done in sketchup)
I spend a lot of time in my computer, but like i say in the past posts, we are a team of 5 architects, i don't do everything at all.regards
nachosome advertising of our work, i will try to look for some recent construction of our perspectives.
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Sonoran Paradise Island
Soon i will publish a lot of images.
This is what can Artlantis 3 32bits at his RAM limit (3.6 gb Ram)Regards
Nacho
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another pics of the past residence
regards
nacho
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new renders
regards
nacho
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