Escher
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[quote="olishea"]I made it but I still don't understand it haha
Nice ... it's isometric view isn't it?
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yes iso....
perspective is possible but harder. if you look at the model in xray its very easy deleting the bits you need....but it still hurts my brain!!
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@starling75 said:
@olishea said:
I made it but I still don't understand it haha
Nice ... it's isometric view isn't it?
Whatever it is...it's seems like fun! Nice try guys!
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object(s) + light + screen ...
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This is really cool.
I just could not figure out how you guys built it.
Can you please post the Skp model?
Thanks,
_KN
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Escher is fun. . .remember this from a post a while back?
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rosa escheriana
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@unknownuser said:
Escher is fun. . .remember this from a post a while back?
Hey, I have been just contemplating about this task
http://www.bergoiata.org/fe/Escher-lego/MC.Escher-Lego-belvedere.jpg
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I have posted it before...
I went to a small but good Escher exhibition in Helsinki last weekend
Anssi -
I tried to reproduce Anssis model and discovered something strange.
I used sun for scene illumination (scene was set to iso view).
Sun should be source of parallel rays and so the shadows of parallel objects should be parallel as well.I was able to fit shadows edges to the edges of parallel objects in SU scene, but shadows generated in Twilight have:
a) different angle in reference to SU shadows
b) they are not parallelMay be that Twilights sun object is extremly distant point light?? .. or ??
Here is printscreen ...
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@starling75 said:
@olishea said:
thats better! the illusion is complete!
i only wanted the model to look at, i know how it works; the shadow gave it away!!
The model is quite elementary dear Watson. You can make your own within few minutes
yes That's true. Mindbreaking, but easy to make. and the result is very cool. But how you rendered it?
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@starling75 said:
I tried to reproduce Anssis model and discovered something strange.
I used sun for scene illumination (scene was set to iso view).
Sun should be source of parallel rays and so the shadows of parallel objects should be parallel as well.I was able to fit shadows edges to the edges of parallel objects in SU scene, but shadows generated in Twilight have:
a) different angle in reference to SU shadows
b) they are not parallelMay be that Twilights sun object is extremly distant point light?? .. or ??
Here is printscreen ...
this is funny. I only saw the first page, but
Whow this is cool stuff. You are really good.
very very impressed! -
@unknownuser said:
this is funny. I only saw the first page, but
Whow this is cool stuff. You are really good.
very very impressed!Thanks for your compliment, but in fact I am average modeler/renderer ... these objects are very very simple.
Whole "magic" is only in setting up illumination and the right point of the view ...
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