Joint issues....
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Ok, I had a lot of stuff here, but I'm editing it out. I started from scratch, and now the cylinders I made are ALL acting as if they are static, but none of them are. I'll post the file if I can to show what I mean. I want the two front wheels to drive forward and backward, so that they will control turning as well as drive. The third wheel is just a free turning caster wheel. I can't seem to get this put together without something being permanently frozen in place.
Here it is without joints or groups, why are the cylinders static when simulated?
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Hello.
The biggest problem in the model is that it´s to small. When objects are to small the physics won´t work.
But if you scale it up two or three times the physics will work, and the physics joints will work correct when you add them.I downloaded the model and change it, scale the vehicle up and add physics joints.
The script o drive the vehicle is in the "main body".Hope this is what you ask about, sorry for my bad english.
You drive with the arrow keys.
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Oh, wow! Thanks so much for that. I didn't think the size would be an issue like it was. I just made the model to scale and figured it would work. Now I can really start planning and adjusting my design. Thank you, again!
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Ok, so with the problem figured out I started over with a more detailed model. I have everything set up fine, everything works like it should I added some large hidden primitives that are set to ignore to stiffen up the caster wheel. That worked great. Now I just need some tips on how to make this simulation more accurate. The one hpnisse showed me worked great, it was very smooth. I know that one was scripted, I don't know much about scripting. I just have the left wheel's hinge set to joyLY and the right hinge set to joyRX as controllers.
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Good that I help you a little bit.
But what do you mean by "more accurate" ??? maybe I could help you more`! -
I actually fixed it already. Thank you for responding though. The wheels were acting strange because they were cylinders. I changed the physics shape to sphere and everything got much smoother.
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Funny that you fix it by yourself
The best way to learn something on computer is to click on everything you see/hpnisse
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