Cement
-
Oli, I agree whole-heartedly...and I also don't: depends on where the student is and where they're heading. (Both changing each minute and over time.) Bottomline...all the advice given here so far is excelent! (including mine, I think, to keep having fun at all costs when trying to learn whatever it is you want to learn :`) It just wants to be sifted through and used as needed, when it is meaningful, so as not to let it overwhelm or bog the process down.
-
An update. I havnt done much to the model.
I smoothed the surface of the building.
On the grass i have to figure out how to break it up.
I did put brown patches on it.I have to work on the glass and make it
arch. It looks to flat and to far in.
-
David, the smoothing looks great...and I think the brown patches help (and are not quite repetitive yet). Several ways to break up the grass might work, like some "weeds" and such, or my fav: some kid's yard leavings. Or one thing I do often is to add something off-image to cast a shadow: a tree, another building, or even a cloud shaped object floating above...?
-
Alright, Tom. Ill see what i can do.
-
I like the texture you are using for grass, but the 3 point perspective doesn't do it for me. Is the dark green yard part of the background image above the SU horizon? Did you create it or did you find an image that came that way?
-
@tomsdesk said:
I think, to keep having fun at all costs when trying to learn whatever it is you want to learn :`)
yeah its fair enough but you won't actually learn anything if you start going down the wrong path. well......you will learn how to go about things the wrong way.
I think you will find by starting with a site/context it will inform the beginnings of the design process. otherwise it's like starting with a blank canvas and no direction. and start small, try articulating a small shelter (yes i have already seen the bus shelter thing you made a while back)...but something relating to context...not just plonked there.
-
I am with Oli. You will learn things by poking around and just trying different things but you will learn quicker and learn better practices learning from others and their recommendations. Many have been modeling and rendering for years and are more than willing to help but in the same sense you need to be willing to listen.
If your purpose is to just make pretty pictures but not have a backing in architecture or design then you are on your way, If you want to establish a real design then there are a few issues:
All structures are strongly affected by their surroundings/site and need to take those into account. So starting with the site is typically best. That being said the site itself needs some work:
How will people get to this structure? There needs to be a path/road/driveway
There needs to be some sort of roof drainage
Are there any other window/doors. Currently it looks more like a vault in a pasture than a livable structure.The grass is nice but there needs to be more trees or at least some shrubs.
It is a good start but still has a good way to go as well.
Scott
-
Hmmm.... Wow, never even thought of doing something like that, is it a common technique to layer textures? Are the textures made transparent by SU, or do they have "alphaed" out holes?
Davie, hope you had a nice flight:-)
-
@ honoluludesktop,
The grass are hair particles and under this particles is a grass texture and under
it is another one that looks light green and extends far to the horizon. The dark green in the horizon is called horizon color and settable in blender.Below is another render and maybe to many round corners. I tried to set
a shadow on the grass but tree is to short and might have to stretch it.
Flight will depart in 15 minutes.
-
@ honoluludesktop,
Some of this textures were use in other scenes and
I didnt remove them.@ Oli and Scott,
Thanks for the advice and insight.
I need to put this things in to practice. -
Some Trees from ngPlant in the background.
Need to work on something else got tired of this scene.
Advertisement