Combining sketchy physics joints
-
how can i combine 2 or more joints like a motor and a piston or isn't it possible?
example: a cube spins and can go up and down while spinning
thank u
-
Hey!
I don't think it works just with a motor and piston conected to a wheel.
But if you group a motorjoint together with a box, and then connect the piston to the motor-box-group, then it will work.
Here is a skp-file with a simple example:P.S. if you don't want to se the box just right-click and hide it...
hope this is to some help.
/hpnisse
-
is there a way for the box to be like a ghost i mean when u put a falling object above the (hidden)box and it goes through
@hpnisse said:
Hey!
I don't think it works just with a motor and piston conected to a wheel.
But if you group a motorjoint together with a box, and then connect the piston to the motor-box-group, then it will work.
Here is a skp-file with a simple example:[attachment=0:26u5mdg8]<!-- ia0 -->wheel and piston.skp<!-- ia0 -->[/attachment:26u5mdg8]
P.S. if you don't want to se the box just right-click and hide it...
hope this is to some help.
/hpnisse
-
Yes.
Go in to the group with the box and motor, then right-click on the box --> SketchyPhysics --> State: ---> then ether "ignore" or "nocollision", it dosn't matter right now.And if you don't want to se the box after this ignore stage, just "hide" it under right-click-menu.
/hpnisse
PS. More info about ignore and nocollision state:
Ignore: http://sketchyphysics.wikia.com/wiki/Ignore
Nocollison: http://sketchyphysics.wikia.com/wiki/NoCollision
Advertisement