Triangulating points
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Ok... I seem to be doing something wrong here
just as a test (of Cloudv6 and some other triangulation plugins) i created a .csv of 8 points that are the apex of a box. Cloudv6 loaded the points correctly, yet neither seemed to "work" properly.
Now it may be that i am not understanding the triangulation bit correctly,but I really dont know at this point.I would appreciate any and all help
thanks in advance,
Mike -
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Hi Mike, the cloud scripts use a method of triangulation that is only meant to make non-overlapping surfaces - like a terrain. Think of the script as looking straight down onto your points, then it connects them by 2d proximity. It has no way of knowing what to do with points if they overlap, like a box.
So yeah, a box is going to mess the script up. But terrains should not.
As a practice, try moving the bottom 4 points outwards from the center. It should be able to figure that out.
Chris
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aaaaahhhhhh ok.
that makes alot more sense now and explains the results I had been getting.Thanks Chris!
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I use clouds.rb for generating terrain meshes and I am wonder if there is anything which will smooth the result ... ! Right now I think the GPS I am using is not very precise or maybe all GPS are creating some wrong points... and that's why a circular (aprox) path I am tracking is it than(after translating to 3d points) shown as a iregular path... any hint ?
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