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    My hypershot interiors

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    • michaliszissiouM Offline
      michaliszissiou
      last edited by

      Perfection πŸ‘ πŸ‘ πŸ‘ πŸ‘
      hypershot?

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      • N Offline
        nomeradona
        last edited by

        @olishea said:

        Sweeeet! Good composition. But I thought you were a vray guru?

        hehehehe. i wish.. but still need to eat a lot of pasta and rice.

        visit my blog: http://www.nomeradona.blogspot.com

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        • N Offline
          nomeradona
          last edited by

          @stefanq said:

          Oli, Nomer is not a guru....Nomer is T H E _ P R O F E S S O R.
          Nomer, when I had the demo version, I have never dreamed that Hypershot will "do" interiors....never ever! πŸ˜„
          I think it's pretty darn good. Congrats!

          its still limited stefan for the interior. my approach with hypershot is the same like when i am just using sunlight in podium.. you need to punch some holes from the walls behind the camera.. then adjusting the intenisty of the hdri and gamma. I still remember last time you gave me an idea of the backplate and raising the intenisty way up high.. that's exactly what i do.m to have contrast in shadow i then lower the gamma... I think its still ok. but for night view still having difficulty. here is a try with telying on hdr and refelectnace material with diffuse map.

          http://i334.photobucket.com/albums/m421/nomeradona_1234/sofa.jpg

          visit my blog: http://www.nomeradona.blogspot.com

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          • N Offline
            nomeradona
            last edited by

            @unknownuser said:

            Lighting created by the blinds, window...texture near by on the floor...really very attractive.

            thanks modelhead. i always like that kind of effect too. specially using blinds.

            visit my blog: http://www.nomeradona.blogspot.com

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            • N Offline
              nomeradona
              last edited by

              @majid said:

              verrry nice ,mate
              I've tried the hypershot , but wasn't able to get interior scene...how can i do this? how can I adjust interior camera? does it support su scenes? or there is something that i've missed?

              you can adjust the field of view, location of the hypershot camera.. its like an SU camera. it doesnot support SU scenes. take note of the center of the rotation of your camera and also use the type in box (camera) for your field of view.

              visit my blog: http://www.nomeradona.blogspot.com

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              • N Offline
                nomeradona
                last edited by

                @michaliszissiou said:

                Perfection πŸ‘ πŸ‘ πŸ‘ πŸ‘
                hypershot?

                i think you will agree with me here mike.. as an artist we love pushing the limits of softwares especially when they are branded.. they cant do this they cant do that. and happiness always comes after discoveries.

                visit my blog: http://www.nomeradona.blogspot.com

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                • majidM Offline
                  majid
                  last edited by

                  thank you... now I must give it a try.... but I haven't seen any light also, does it support emitter materials?

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • N Offline
                    nomeradona
                    last edited by

                    @majid said:

                    thank you... now I must give it a try.... but I haven't seen any light also, does it support emitter materials?

                    no light just emitter. there is a tutorial in bunkspeed how to do that material which you will apply to an object.

                    visit my blog: http://www.nomeradona.blogspot.com

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                    • pilouP Offline
                      pilou
                      last edited by

                      @unknownuser said:

                      you need to punch some holes from the walls behind the camera

                      Tricky πŸ˜‰

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • N Offline
                        nomeradona
                        last edited by

                        @unknownuser said:

                        @unknownuser said:

                        you need to punch some holes from the walls behind the camera

                        Tricky πŸ˜‰

                        but effective. β˜€

                        visit my blog: http://www.nomeradona.blogspot.com

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                        • N Offline
                          nomeradona
                          last edited by

                          adding overlayer light yellow to the rendered image in PS.
                          -in PS a light yelow fill with overlay as blending mode
                          then add a mask to remove some areas were i dont want the effect. this te same technique i used in the third interior.

                          http://i334.photobucket.com/albums/m421/nomeradona_1234/resort_hypershot_ps.jpg

                          visit my blog: http://www.nomeradona.blogspot.com

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                          • michaliszissiouM Offline
                            michaliszissiou
                            last edited by

                            I love this window nomer. So perfect and so peaceful. πŸ‘ πŸ‘ πŸ‘
                            About textures, it looks like a UV mapping. What app have you used?

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                            • N Offline
                              nomeradona
                              last edited by

                              @michaliszissiou said:

                              I love this window nomer. So perfect and so peaceful. πŸ‘ πŸ‘ πŸ‘
                              About textures, it looks like a UV mapping. What app have you used?

                              michalis.. hypershot including uv mapping. hypershot has uv mapping but i think the cylindrical and spherical are still in beta stage. but it detect first the uv mapping from other modelling apps like su or others if you are rea ttaching the texture you use with SU or other application.

                              visit my blog: http://www.nomeradona.blogspot.com

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                              • N Offline
                                nomeradona
                                last edited by

                                just dof from hypershot again.. love it.

                                http://i334.photobucket.com/albums/m421/nomeradona_1234/DOFhypershot.jpg

                                visit my blog: http://www.nomeradona.blogspot.com

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                                • stefanqS Offline
                                  stefanq
                                  last edited by

                                  Yes, it's beautyful.....and very easy to do, as far as I remember.
                                  I just don't get it....WAY WAY all the apps has to be brilliant just a half....I love vray, but I love mental ray materials as well....I love hypershot for product rendering, and I love rhino for his curves, and sketchup for being so easy to use....I love modo because it fitting like a glove for a real modeler...
                                  Ooh...well πŸ‘Š

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                                  • N Offline
                                    nomeradona
                                    last edited by

                                    @stefanq said:

                                    Yes, it's beautyful.....and very easy to do, as far as I remember.
                                    I just don't get it....WAY WAY all the apps has to be brilliant just a half....I love vray, but I love mental ray materials as well....I love hypershot for product rendering, and I love rhino for his curves, and sketchup for being so easy to use....I love modo because it fitting like a glove for a real modeler...
                                    Ooh...well πŸ‘Š
                                    hahhaa that was nice... me i will push this hypershot in interior. i think i begin to understand things which i dont before. hope i could write a tutorial that focus with interior...

                                    visit my blog: http://www.nomeradona.blogspot.com

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                                    • N Offline
                                      nomeradona
                                      last edited by

                                      trying to explore emissive lighting for night time render.

                                      this one i decided to use photshop

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/psnightinterior.jpg

                                      here is the original hypershot output. but without shoting much of the ambient box.

                                      http://i334.photobucket.com/albums/m421/nomeradona_1234/originalrender.jpg

                                      visit my blog: http://www.nomeradona.blogspot.com

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                                      • N Offline
                                        nomeradona
                                        last edited by

                                        it seems that using only emissive lighting is not really advisable for hypershot. i was rendering last night just 800px width its ok but too grainy. the graininess definitely could just be corrected using alot of samples and bounces. in the end you will end up long rendering time. which i definitelty hate. i guess the best really is to use the combo of the hdri lighting as environment to become the ambient light and simulate the light using emmissive lighting, later Ps can still play an important role. having a seperate point light really would be a much better solution.

                                        visit my blog: http://www.nomeradona.blogspot.com

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                                        • N Offline
                                          nomeradona
                                          last edited by

                                          interior lightied by only emissive lighting no photoshop.

                                          http://i334.photobucket.com/albums/m421/nomeradona_1234/emissivetest.jpg

                                          visit my blog: http://www.nomeradona.blogspot.com

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                                          • N Offline
                                            nomeradona
                                            last edited by

                                            Here is a small tuotirial how to create an emissive material in hypershot using photoshop

                                            emissive material is done using hdr material and here is how to do this is photoshop.

                                            1. create new image 512x512 pixel.. any pixel will do
                                            2. convert it into 32 bit/channels (image/mode)
                                            3. double click the white color on the color picker, then an intensity color picker will appear..
                                            4. select the color picker and adjust the luminance. (the higer the luminance the stronger the emissive light)
                                            5. editr/fill or just hit F5, then apply the color that you have chosen.
                                            6. save as radiance (hdr)

                                            note: . if you chose with color, the light effect will be the color of that radiance map

                                            visit my blog: http://www.nomeradona.blogspot.com

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