Electric Chair
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Love it. Nice work.
Bumps look great. BRW does twilight supports normal or displacement maps? -
Thanks all.
TR does not support Displacement mapping and there is no mention of Normal mapping in the manual.
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This is shocking.
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great image boo
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almost fell from my chair loughing. great image
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Nice images again Boofredlay, Twilight Twilight...

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He's obviously got a wire crossed somewhere.
cringe
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Nice render, shocking puns!

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Watt watt watt, you guys sure are switching on the jokes. Real live wires you are. I hope I can reciprocate and not be too revolting but I cannot refuse.
Here is another one of my ohm images out of the TR generator. Keep the comments comingโฆ socket to me. Hopefully your C&C will keep me more grounded.

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very nice Eric, how did you create the model?
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I can really imagine this sculpture in the galleries at the Milwaukee Art Museum great image, communication, but I respect most the creativity of the art work itself.

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Thank you Pete.
I used the 3D grid plugin to create points to snap to. Placed them in the general shape of a chair. Then I used the F-Spline tool from Fredo's BZ spline tools, set it to the maximum segments and then "traced" the chair path. Once I got that right (took a few tries) I hit save
then ran the Pipe Along Path script. After that, because it was still a bit segmented, I ran Subdivide and Smooth, one iteration.See, that was easy right?

I hope this has been illuminating.
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That was a bright idea, never Hertz to ask.
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With your input, this post could be even better ๐
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