Tom and Pete's Sears collection
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Thanks guys.
Dale, there certainly were many fantastic and cute homes, choosing from them for this collection was difficult.
Regarding the copyright issue, we are enquiring about this at moment, before releasing the collection, so far I've heard all is fine as the plans are available online free, but will seek an official response before uploading. -
Well I hope it works out because this is a really great project, even in the sense of preserving this great piece of history. Once again Great work.
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Looks fantastic, Solo and Tom. Was the original all masonry, too? Supporting that brick dormer would be quite a feat for that size house.
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Great work guys. I would like to see more of the landscape, a more "panavision" set up, houses look better this way (IMO). There is some kind of a "rhythm" that makes models look better, more detailed. Try and error... Just two great american painters coming to my mind, Edward Hopper, Andrew Wyeth.
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Thanks Guys!
I'm reasonably sure there are no copyright issues involved concerning the models...no different than all the historical building or commercial product models offered for sale or for free elsewhere. Using the historical reference images on the offering website, or including them in the set itself, is my only concern. Of course, a link to the sites that present the scanned catalogue images may be the appropriate answer to the issue if we fail to acquire permission to use them...?
Here's my DWC take on No 164...one of the largest Sears Modern Homes I've found from 1913:
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Are the mountains in the background done in vue?
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yup.
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Here's a couple more...the Lewiston, 1930, and the Worchester, 1929:
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Is it to late for a request?
My cousin lives in this one.
http://www.searsarchives.com/homes/images/1921-1926/1921_2013.jpg
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Oh la la! Pete, how the hell did you pull of that ice? It's fantastic and adds so much to the scene. You must've gone to a landscape school run by mother nature herself!
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Smokin, I will let Tom answer that one, who knows he may just as he seems to be enjoying them.
Adam, I have a bunch of textures I made recently, a few different Ice, snows, muddy waters, even a bog texture,
when I wrap up the collection I will also be offering a material pack (probably won't be a big hit as it will be more for archvis work and not gang tattoo's and scifi techplate) I will make sure to shoot that texture over once I have them sorted out.
I see Tom already posted an image of the Worchester, here is the SU model with basic terrain and completed Vue render.
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wow...cant wait to see the rest of this series....these first few are awesome and that snow scene really sells it! how many do you think you guys are going to include in the collection?
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Sweet Pete...love what you've done with place! The modeled roofing is way cool (up the poly a bit I bet?)
Smokin', the Elsmore is one of my craftsman favorites...just didn't make the cut for the first set of 8. There are so many and variations of them in Wichita it seems like an old friend from childhood.
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Pete do u just use sandbox and subsmooth for your terrains (as with these examples)??
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Bruce, we are hoping it will be a hit, but who knows...the Sears branding IMO is pretty important, I'd prefer if we could use it as the significance of these homes lies in the context of the Sears Roebuck company and the whole concept of affordable catalogue bought homes that generated many jobs for local communities in the construction phase at a time this country needed it most. Making home ownership a reality in a time it was just a dream for most folk.
Jason, the first collection will include 8 homes, in .skp, .3DS, .obj and .vob formats.
Tom, I also did some bevelling. the conversion to .3ds with textures is very light, I can proxy the home hundreds of times without even noticing a lag, and SU handles them fine.
I actually prefer the mesh tiles over texture, it just looks better and casts great shadows.Olishea, I use SDS for the immediate terrain, and use Vue tools for all other terrains.
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Pete these vue renderings look great. You keep impressing more and more with every image. I have a question for you...do you see VUE as being a viable tool for an architural visualization studio? You keep doing these great images that seem to be more artistic than what you typically see and I was wondering how you would see VUE working with doing more commercialized, skyscraper type buildings...ones that may not be as heavily focused on creating the great environmental atmosphers that you have been creating? Would you consider it as competition to vray? Your images are just so impressive and are making vue look more and more appealing. Keep up the great work man.
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Steelers,
I definitely think Vue is a great archvis tool, unfortunately it's not used more in the industry due to the finicky UI and the somewhat awkward controls not to mention the perception that it's exclusively a landscape creation tool. I must admit it is the artistic look that I prefer over the sterile cookie cutter renders one sees everywhere.
I do not have any skyscraper renders as such (anyone got a project for me?) due to the fact that being freelance I don't get to many high end commissions like that, I definitely would give Vue a try if I did, I believe it would be awesome.Vue IMO is not competition to Vray, as Vray is a rendering solution and Vue is more environment creation, the current version of Vue xstream has integration with Vray and Mentalray for Max so one can render a Vue scene with Vray, the next Vue version is rumored have a direct Vray plug-in, so I'd say they are more collaborative than competitive.
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Thanks for your answer pete, yes i meant immediate terrain. There was a full article on vue in BD magazine. They reckon because the environments are so realistic and intuitive to set up you can spend more time on the architecture instead of trees/grass/landscape etc. The main criticism was that the UI is difficult and sometimes overbearing.
So how long does it take to cook (take the first snowy image for example) once you have set up the parameters? im guessing you are using at least quad core.
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Oliver, I agree on the UI being a little challenging at times, especially the function editors.
The Snow scene was rendered at a 16:9 format 1600x900, 300dpi it rendered in 17 minutes on an i7 (8 cores), I used an exterior radiosity atmosphere (slower rendering), Vue is pretty fast, but if you are not up to speed with the render options and atmospheric editor then it can either be blitz quick with crappy shadows or extremely slow with more than needed detail. -
thats awesome to know. As soon as I get time, I am going to try and play with it because integration with vray would be awesome, especially when seeing the quality of your images. Thank you for the explanation..very much appreciated
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