Fiorano's W.I.P.
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looks nice..
but i would go nuts with all these polys(faces).
half of them should be enough. -
@xymox said:
looks nice..
but i would go nuts with all these polys(faces).
half of them should be enough.The problem with sketchup is that your working with triangles as polygones.
Getting smooth faces needs more polygones than let's say 3ds max.Altough you might think it needs a lot of time. It actually is quite fun and fast thing to do. Since ur copying lines, connect them while your copied line is still ''yellow'' and than you should edit it towards the surface you want it to go.
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Oooooh based off the F430 i see
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Yeah mostly because of the small wheelbase. It makes the car look smaller and more racy. Unlike cars like the Murcielago wich i think, isn't the most beautifull sportscar in the world with it's big rear end.
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As I said, 'Looks like a shark".
Using too many polygons will result in poor surface quality. Kind of a bumpy, rough finish. -
Lookin' good!
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What do you think of it? This is my first ''old'' car. I'm a bit sick of all those design's I made so far. The problem with them is that they don't look clean. After seeing Ben and Ely with their clean model I really needed to start my own.
I'm also thinking about sharing them again on the warehouse. But only the basic cars like this one. Also there's a new brand for my upcoming cars:
Zippie -
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I'm going Small
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Big Update
I've made a major update on this car. The old rear was okay, but seriously. It's kinda buggy and bumpy. I've totally performed some major updates on this car.
Oh and I really need some help with the images
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Nice work,
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Almost done.
Next up: Frontbumper,Hood,Frontwindow,Details underneeth the car,Uploading it to the warehouseUpdate*
Done by Tomorrow!
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Excellent really hope that you will entertain and educate me for some time to come. I am still struggling with the push pull way of drawing (very slow learner) love seeing how it should be done....thanks
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cool..nice to see some cars made after blueprints..u did it very well..cheers!
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