Static mesh acting unusual, or is it me?
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I am using SP3 to simulate an industrial situation, I have a complex frame as a group with many grouped parts within it, I set it as static mesh but when I hit 'run' any external objects fall straight through it as if it isnt there. The same thing happens when I set its state to 'static'.
Can anyone tell me why this is?? -
If you want make it static mesh you have to explode all the grouped parts within the group,and if you want to set it to static make sure you set it from static mesh to default.
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Right, tanks for the answer. Is there any robust plugins for exploding groups? There are so many groups within the static mesh that it just bug splats when I try to explode them. Perhaps ill just do it the old fashioned way....one at a time.
thanks phy
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Another (potentially noob) question in the same vein; If I have a complex shape and I want it to move and interact in SP like it would in real life, I have to group the parts of it individually (see here;http://sketchyphysicstutorial.googlepages.com/shapephysics).
However, when I group all parts individually like that the whole things just falls to pieces when I hit 'run'.
Is there a way to tie those parts together? -
Make a big group of all the other groups!
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Yeah but then convex mesh doesn't wrap the geometry accurately and I end up with an indented object acting as though the void within it is actually solid
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The overall group's shape should be set to 'default'.
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Hey! that actually works! Is there any way of knowing these things without spending hours on trial and error. The wiki is useful but it doesn't tell you things like that.
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Hmm... no, not really
I learnt alot by looking at other people's models. Check out the UI settings of every object, and you'll find out alot. Otherwise, just ask here
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excellent, cheers
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