London...
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Been a while since my last one, so here's some recent work. This was a quick test piece for a client to demonstrate how a scene could look - so there are a lot of rough edges (don't look TOO closely!!
) Mainly a Photoshop job, but I decided to add an additional building on the right to balance up the composition, and stop the viewer's eye from drifting out of the image. This was done in Sketchup. Very crude model, with some semi-decent textures.Anyhow, here's the original plate:

And here's my re-worked version:

Thanks for looking,
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Excellent. Like the stuff on your site as well.
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nice work Andy, it is fun to toggle between before and after shot.
for those that want to see the making of a similar alteration of London museum, here is a link - http://www.3dm3.com/tutorials/mattepainting/london-museum/index.php
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Thanks, Tavi, that looks interesting.

Coen - deep breaths. Inhale, aaaaaand exhale. Inhale, aaaaaand exhale.
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Coen: first step: Using a layer mask in PS, I created a layer with just the buildings visible. Then on the original layer below, I painted out the buildings, by cloning areas from the original sky, and hand-painting where necessary. This gives you a layer of buildings, sat in front of an un-broken sky. This then means that as you hack away at the buildings, you reveal the sky behind. The building layer, in addition to all the damage which was a mixture of photo-reference and hand-painting, was 'dirtied-up' by adding a new layer in 'overlay' mode which was a mixture of black-and-white photos of rust, cracked concrete etc. This adds some random noise to the image (and helps to hide the joins between the original photo and the additions.
A.
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Can you show us a picture of the Sketchup model? That might help us understand your sketchup to photoshop workflow... beautiful image by the way!
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This is before and after if the B.N.P got it in!!
Nice work by the way
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great work, BNP suck
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