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    • W Offline
      Wacov
      last edited by

      How hard would it be for me to make a tool, like a basic Joint Connector, that allows quick connection of my Node system? So, click a node to select it, then ctrl+click nodes to add them to the selected node's connected list. This would make up for the time spent creating it, as I may end up with well over 100 Nodes, which would otherwise be connected by directly accessing the Ruby Script. I'm guessing one of the harder parts would be adding visual confirmation of connection, which'd be nice, though not really neccessary...

      Oh, and I'll stick in a request πŸ˜„... could components share their physics properties, and maybe have an option to share their script(s)?

      http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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      • C Offline
        CPhillips
        last edited by

        I can't say it would be "easy" but it should be possible. Let me ponder....

        Maybe it would be better to have your system follow a series of connected edges instead of nodes?

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        • W Offline
          Wacov
          last edited by

          Sure... and then it could automatically connect up! onTouch wouldn't work, but that was just a means to an end... all you'd really need is a point in space. What about using guide points, connected by edges? There are other things, like assigning costs to movement through specific nodes (Say, through water), that need each node to be an individually identifiable entity. Theoretically, they could be auto-named, only requiring the set up of the node web to work.

          http://sketchup.google.com/3dwarehouse/cldetails?mid=3096a836877fb9af6cd8ad826e9017b8&prevstart=0

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