???
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Is there a Way to make an emitter not emitt if there is an object in between it and the target? (emitter is using lookAt to follow the target)
Thanks -
Only way I can think of is a "nocollision" thing with an ontouch to
setVar('t',1)
and on the emmitter's rate or strength
if getSetVar('t')==1; 0;else 10;end
not very good strategy though most likely won't work with whatever your doing.
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i'll try it
thanks -
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thanks it might work
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