Nomeradona's Interior (update Mar'12)
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dont think so. based on my knowledge. the next one would be supporting blurry reflection. its kinda a cool.
here i only use the workaround created by TBD how to produce soft shadow using sun. but this one is always depend on the location of sun and how far the object to the area where shadow are being cast. i guess its more on playing really the proper location of the sun. as for the omni, i think tut3d had made a good tutorial on how to have soft shadow with them. -
stunning work as usual! I love it!
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@silver_shadow said:
stunning work as usual! I love it!
thanks silver -
here is another podium render. adjusted curve and added diffuse glow filter in PS
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here is the podium raw rendered image. wow podium can produced this render now huh! i could see little difference between vray and podium
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the best Podium renderings I've seen,congrat bro Nomer
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Looking great, Normer...!
@nomeradona said:
i could see little difference between vray and podium
It's also an excellent engine "under the hood"...
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wow nice renderings I didnt know you could render like that in Podium cant wait to render my trek construction ship, well done on the SU/Render styling as well!
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@cucsat2003 said:
the best Podium renderings I've seen,congrat bro Nomer
oh thanks cuc sat. -
@frederik said:
Looking great, Normer...!
@nomeradona said:
i could see little difference between vray and podium
It's also an excellent engine "under the hood"...
indeed. and i know tbd and dave are busy in raising the bar.
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@liam887 said:
wow nice renderings I didnt know you could render like that in Podium cant wait to render my trek construction ship, well done on the SU/Render styling as well!
.. now you know. but me myself was surprise actually how podium improved from 1.4.1
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Here is a vray render image.. Pod:Eccletto
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Although the floor material seem a little too shiny/reflective, it sure is a nice render...
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Very nice Nomer.
I love all the images in this thread. Tasteful, colourful and very skillful.
Great job -
Great image Nomer...
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Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!
Cheers,
Jeff -
@frederik said:
Although the floor material seem a little too shiny/reflective, it sure is a nice render...
thanks frederick. i think the specularity was brought more because of the affect specular by the rectangular lights. i think i could see that. thanks for pointing it.
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@kwistenbiebel said:
Very nice Nomer.
I love all the images in this thread. Tasteful, colourful and very skillful.
Great jobthanks christ.. im happy that the man which one of the icon in this field loved these images.
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@click draw said:
Awesome images and Photoshop work! In image three in your first post, is that bump or displacement used on the red textured backing on the art pc? I have been finally putting some time into V-Ray lately and am actually getting it. Great stuff Nomer!
Cheers,
Jeff
hi jeff, its actually a bump. i used the normal map by bunkspeed (hypershot) on that particular scene... using normal map on the bump slot is much better than black and white bump based on my experience with both vray and hypershot. yeap indeed once you get the hang of vray, it will be pleasure, the quality and speed factor of this soft is there. remember the initial learning curve is a bit steep but once you conquered the initial slope the remaining is not that steep anymore. so goodluck jeff/
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