Mesh/Un-Static Mesh Feature Request
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I have been made aware there alot of popups on my site. I am so sorry. I dont get anything like that on my end. Thanks for making me aware. I will fix this ASAP, but currently all the linked pics can be found at: http://mediafire.com/brandonc. Sorry for the inconvenience. The pics are as followed 3.png, 1.png, 2.png and the model is there too.
I would like to see a feature that could achieve this:
3.pngThis is where I start out:
1.pngAnd when I press play, this:
2.pngHere is the model that I used in the pics. I have added the bump with a cylinder to roll over it, as well as unhidden the floor:
As you can see, it stays on top of the invisible blue box. Is there like a Mesh feature or can one be added? It would like wrap the shape and move over any irregularities, such as a hole, bump, or dip. This is achievable with making the object with the hole/bump/dip static mesh. So it needs to be like an un-static mesh or just mesh.
Think you can do this.
I am trying to make a pin that can be used to secure two things together and have those two thing be able to be dragged when that pin is raised out. And also a machine that can carry balls from one place to another, using half an exploded shpere built into the mover so you get like a cup. Again all this is done fine with static mesh, but I just can't move it.
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You can embed images in the forum posts here. And I would suggest dropping that hosting service. Not only does the username/password box popup. But to actually view one of the pictures it opens 4 browser tabs and a popup. Ug.
Moving meshes are not possible with this physics engine. You need to break the model into convex pieces. If want to make a bowl shaped object that moves you need to make it out of a bunch of convex facets and the make them a group. I think there are a few like that on 3dwarehouse.
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Darn. Thanks for the speedy reply. I was hosting those on my home pc and still haven;t gotton and the bugs worked out.
Another question, Would it be bossible to build a screw that could be screwed into something that has a similar thread pattern?
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Thats your own machine?? Its generating popups like mad.
Find the edit button on your post and remove those image links.
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@cphillips said:
You can embed images in the forum posts here. And I would suggest dropping that hosting service. Not only does the username/password box popup. But to actually view one of the pictures it opens 4 browser tabs and a popup. Ug...
Yeah, it's just annoying, please, do something about it.
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I confirm
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Every new user asks this, including me. Like Chris said, It's not possible with the Newton Physics engine, which SketchyPhysics uses. He can't edit the engine, so we can't have 'moving meshes' (They're actually called concave hulls).
But, seriously, remove the embedded images, and the links. Upload your pics and files straight from your computer, into the post, using the forum's system, and place them inline.
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@wacov said:
Every new user asks this, including me. Like Chris said, It's not possible with the Newton Physics engine, which SketchyPhysics uses. He can't edit the engine, so we can't have 'moving meshes' (They're actually called concave hulls).
But, seriously, remove the embedded images, and the links. Upload your pics and files straight from your computer, into the post, using the forum's system, and place them inline.
Thanks. I guess I will need to find another way to do this. I am very sorry about all the popups. They didn't happen on my computers. I didn't see that i could add an attachment at the botton. Thanks for the info.
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Wacov, i'm not sure you can call it a concave hull. If it just read concave, then it wouldn't register any convex faces. i think it is impossible to have a fully concave object. even a bent face is still convex. I don't exactly get why there can't be a movable mesh, because a group of multiple facets is more complicated then a mesh of identical polygons. those facets are components, and the more components you have, the slower it gets. Could there be some other physics engine alternative, like a plugin engine that can be switched from the newton to the other?
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@unknownuser said:
Wacov, i'm not sure you can call it a concave hull. If it just read concave, then it wouldn't register any convex faces. i think it is impossible to have a fully concave object. even a bent face is still convex. I don't exactly get why there can't be a movable mesh, because a group of multiple facets is more complicated then a mesh of identical polygons. those facets are components, and the more components you have, the slower it gets. Could there be some other physics engine alternative, like a plugin engine that can be switched from the newton to the other?
The physics engine does not allow concave because it is very difficult (slow) to determine if concave objects collide. It wouldn't really be feasible to change out the physics engine at this point. I would have to start over. Sorry.
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@cphillips said:
@unknownuser said:
Wacov, i'm not sure you can call it a concave hull. If it just read concave, then it wouldn't register any convex faces. i think it is impossible to have a fully concave object. even a bent face is still convex. I don't exactly get why there can't be a movable mesh, because a group of multiple facets is more complicated then a mesh of identical polygons. those facets are components, and the more components you have, the slower it gets. Could there be some other physics engine alternative, like a plugin engine that can be switched from the newton to the other?
The physics engine does not allow concave because it is very difficult (slow) to determine if concave objects collide. It wouldn't really be feasible to change out the physics engine at this point. I would have to start over. Sorry.
No, it's definately a concave hull... don't ask me why. Newton Dynamics isn't the most amazing engine in the world, but it's free and gets the job done. And, like Chris said, there's no way it's changing.
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I have gotten it where a pin will fall into a shape and can be moved. Well sorta. The pin doesn't stay in there very well if i drag it around too fast( make sudden movements) and if I stack the blocks on top of each other, they just fall into the one below it. And they go through the floor some if they aren't flat on it. I have attached my model. Ya, I found the attachment button. Just press play to see what i mean. So please tell me what I need to change.
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