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    WIP Ocean Liner

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    • P Offline
      Patrick.H
      last edited by

      Hello, this is the first time I have show a project properly on here, i have had a short break from moddeling and have started on this new project. She will be released on VS along with 2 other ships from different era's one of which i have already shown partly on the 'Components, Materials & Styles'
      section. They are all for a fictional Liner company called 'Crown Line'.
      I have named this ship T.S. Belle and am really trying to make sure she lives up to her name :p. She (if real) was launched in 1931 and completed her maden voyage in 1932. She will be able to reach 30 knots but will have a service speed of 27 knots. Anyway here she is:

      http://i286.photobucket.com/albums/ll114/paddy3443/01-1.jpg

      http://i286.photobucket.com/albums/ll114/paddy3443/02-2.jpg

      Any feedback would be great ๐Ÿ˜„

      Thanks, Patrick.

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      • S Offline
        ScottPara
        last edited by

        Really nice model Patrick. Can we see more detailed views?

        Scott

        Love the fact that some HATE my avatar.....

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        • P Offline
          Patrick.H
          last edited by

          I was going to post some but Photobucket won't upload them. I will try tomorrow.

          Patrick,

          Edit- I will attach them instead, there isn't that much detail anyway, it is early days ๐Ÿ˜„


          044.jpg


          055.jpg


          066.jpg

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          • K Offline
            KDSDESIGN
            last edited by

            good Stuff there!

            Regards,
            โ–ˆKevinโ–ˆ

            (about 20% done)

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            • S Offline
              ScottPara
              last edited by

              Nice amount of detail right now. Nice clean modeling from what we can see.

              Scott

              Love the fact that some HATE my avatar.....

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              • T Offline
                tomislavm
                last edited by

                Goood!
                Finaly something what I like!

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                • P Offline
                  Patrick.H
                  last edited by

                  Well, first if she is a ship pre-1980 for the sheer you do this:

                  http://i286.photobucket.com/albums/ll114/paddy3443/001.jpg

                  if you want the how to be higher than the stern or viceversa you simply rotate the model but make sure the two lines that indicated in the pic go up the blue axis.

                  http://i286.photobucket.com/albums/ll114/paddy3443/002.jpg

                  After that you then copy the cure spaced equally apart down the hull:

                  http://i286.photobucket.com/albums/ll114/paddy3443/003.jpg

                  Then draw virtical lines through each section of the curve:

                  http://i286.photobucket.com/albums/ll114/paddy3443/004.jpg

                  You then select all and intersect with model.

                  Do what is shown in the pics:

                  http://i286.photobucket.com/albums/ll114/paddy3443/005.jpg

                  http://i286.photobucket.com/albums/ll114/paddy3443/006.jpg

                  To make the shape of the hull simply pull each point out for you desired look:

                  http://i286.photobucket.com/albums/ll114/paddy3443/007.jpg

                  http://i286.photobucket.com/albums/ll114/paddy3443/008.jpg

                  You do the same to the stern except leave a gap for the curve to go:

                  http://i286.photobucket.com/albums/ll114/paddy3443/009.jpg

                  to make the curve of the stern you simply connect the two sides by drawing curves (but make sure the angle of the curve keeps with the sheer of the ship:

                  http://i286.photobucket.com/albums/ll114/paddy3443/0010.jpg

                  http://i286.photobucket.com/albums/ll114/paddy3443/0011.jpg

                  Make sure all the curves are connected aswell.

                  As for under the waterline follow the pics:

                  http://i286.photobucket.com/albums/ll114/paddy3443/0012.jpg

                  http://i286.photobucket.com/albums/ll114/paddy3443/0013.jpg

                  http://i286.photobucket.com/albums/ll114/paddy3443/0014.jpg

                  The stern is a bit more complicated but for now just do the same as the bow but place a keel in the middle.

                  I apologise for my inability to write instructions well. This method is the result of 2 years on SU. I'm sure there are many many easier ways to do a hull.

                  You can always do a flared bow (see QM2 bow) too but it is best to focus on the simpler things first.

                  Anyway ๐Ÿ˜› thanks for the comments there are no updates yet;

                  Thanks, Patrick

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                  • tinanneT Offline
                    tinanne
                    last edited by

                    Patrick, thank you for the details of how you build the hull. That was great! FYI, you could achieve the same "grid" by using the sandbox tools. Give it a try and see what you think. ๐Ÿ˜„

                    Executive Director : American Society of Architectural Illustrators
                    AIP 30 Competition opens soon. ASAI.org

                    Architectural Rendering

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                    • P Offline
                      Patrick.H
                      last edited by

                      Thanks, i would have thought there are many more ways of doing a hull that are much easier, like delftship but even that program can be hard to master. Tinanne thanks for the tip much appreciated ๐Ÿ˜‰

                      I have a few minor updates, i haven't been doing much work on her due to SU playing up. here they are:

                      http://i286.photobucket.com/albums/ll114/paddy3443/0001.jpg

                      http://i286.photobucket.com/albums/ll114/paddy3443/0002.jpg

                      http://i286.photobucket.com/albums/ll114/paddy3443/0004.jpg

                      I also have an image of her in VS:

                      http://i286.photobucket.com/albums/ll114/paddy3443/Vs2008-12-1300-02-02-92.jpg

                      Regards, Patrick.

                      P.S. sorry for the images being cut off.

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                      • D Offline
                        decipher
                        last edited by

                        Now if you can just make into one of those isometric cutaways where you can see all of the internal spaces that would be very sweet! ๐Ÿ˜„

                        http://www.3dfilter.com
                        The 3D Model and texture search engine

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                        • P Offline
                          Patrick.H
                          last edited by

                          The only interiors will be the Bridge and the sports bar aft, where the tennis court is. I would do others but she is meant to go into VS and you have to be conservative on the polys unless you want to crash the game.

                          Patrick,

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