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Revised wet-tech per your comments...

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  • T Offline
    tomsdesk
    last edited by 22 Oct 2008, 18:45

    ...whadaya think, thanks?

    (I'm pretty pleased...though I realize all of them need some adjustment to color saturation and contrast to resolve areas fighting with the composition and space 8-)


    tn_shortbeachWC-P17-lt.jpg


    tn_shortbeachWC-P18-lt.jpg


    tn_shortbeachWC-B1-lt.jpg


    tn_shortbeachWC-S4-lt.jpg


    tn_shortbeachWC-P17-lt-dtl1.jpg


    tn_shortbeachWC-P18-lt-dtl1.jpg


    tn_shortbeachWC-B1-lt-dtl1.jpg


    tn_shortbeachWC-S4-lt-dtl1.jpg

    http://www.tomsdesk.moonfruit.com/
    2.5D Trees & Shrubs!

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    • M Offline
      mirjman
      last edited by 22 Oct 2008, 18:52

      Tom- very cool, excellent natural feel. I always have a problem with exporting lines from the people components with styles turned on - they look kind of hairy with the construction lines coming off of the curves/endpoints etc. like in the last two renders! The only way I know to solve this is to do an extra export with just people and simple or no lines, blah.

      The wet look is very convincing, good puddles/darkened edges around the shadows... How do you get that convincing look where the wet settles in the pockets of the paper (most obvious in the last render in the building shadow)

      I like the late fall/early winter feel !

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      • T Offline
        tomsdesk
        last edited by 22 Oct 2008, 19:26

        Mirjman (sorry, can't remember your name), you're right about the peeps and the linework...I'm thinking I'll try a second export with the extentions turned way back, but it will be a pain cutting the two together. (Maybe I can turn the peeps off for the first, then every thing else off on the second...hmmmmmm?)

        Glad you like the wet tech...finally pretty pleased myself. I went back to my old tech for the base layer: pyramid paint and carravaggio (which keeps the shadows pretty much intact)...also gives a crisp edge from beyondedger4 that gets to looking pretty good after screening the layer with itself a couple of times. Then I add two different blend layers of snap-art watercolor.

        The puddles are just a burn layer over the top of it all which darkens each color individually. I made it by hitting an all white layer with a paper texture (probably fussed with the contrast of this a bit, I can't remember know).

        http://www.tomsdesk.moonfruit.com/
        2.5D Trees & Shrubs!

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        • M Offline
          mirjman
          last edited by 22 Oct 2008, 20:26

          tom- i've had a lot of luck controlling the intensity of some of the squiggle/wet process with this technique,

          I will export one stylized jpg and one "clean" jpg (very simple lines/colors), and layer them in photoshop with with clean jpg underneath. Then you can either use a mask on the stylized layer to slowly reveal cleaner areas where you want them, or you can carefully erase the top layer (but you cannot reverse your work this way) you can use different opacities in your erasing as well

          I've used it here to tone down the jitter on the business man component, but this works great with the other effects as well- if you need to tone down the watery effect in certain areas of detail just layer an unadjusted sketchup output with no lines underneath and reveal it where you want it. Usually I will not reveal it 100% to keep some stylized look in the area


          01.jpg


          02.jpg


          03.jpg


          04.jpg

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