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Blender, baby! (Some questions)

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  • R Offline
    remus
    last edited by 1 Sept 2008, 07:22

    Stinkie, please at least try it for a couple fo days before you dismiss it. Chances are youll be even more stalwart in your use of silo+SU, but in the unlikely event you actually get anywhere you may subsequently find somethign really useful.

    http://remusrendering.wordpress.com/

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    • P Offline
      Phil
      last edited by 1 Sept 2008, 14:03

      One alternative not mentioned is Truespace (now free). It has most of features included in XSI, C4D etc. including bones, animation, more complete modeling tools than Silo, plus a not half bad render engine. If you are interested take a look at their organic modeling videos. http://www.caligari.com/products/trueSpace/ts5/Courses/WorkspaceOrganicModeling1.asp?Cate=Training&Subcate=Fundamental

      The interface is not inspiring but not nearly as daunting as Blender.

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      • J Offline
        JuanV.Soler
        last edited by 1 Sept 2008, 18:43

        why not take this thread up to the SKETCHUP DISCUSSIONS
        i think it maybe be interesting enough, or not ?
        there are more relevant threads on the Corner bar going on ?
        is not it ?
        πŸ˜„)

        ,))),

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        • R Offline
          remus
          last edited by 1 Sept 2008, 18:46

          I dont really see why this thread should be in SU discussions, it doesnt really have anything to do with SU after all.

          http://remusrendering.wordpress.com/

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          • J Offline
            JuanV.Soler
            last edited by 1 Sept 2008, 18:52

            and what about its fussion then ?
            Blender, baby! (Some questions)
            by stinkie on August 30th, 2008, 11:36 am

            It's free, it's supposed to be very potent. How many of you have used it? How's it for archviz? Does it import SU models? If so, what's the workflow? Any downsides? How's the internal renderer? Can neanderthals like myself use it? Is there an obscure blender2maxwell plugin somewhere?

            In short, what's your honest opinion on the use of the planet's most popular free 3d app for archviz modeling and rendering? What would be a viable SU+Blender workflow?

            ,))),

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            • R Offline
              remus
              last edited by 1 Sept 2008, 19:01

              Sorry for distractign from your thread stinkie.

              Juan, dont forget the rest of the post. SU discusions is for talking about SU stuff, this post asked about blender.

              http://remusrendering.wordpress.com/

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              • S Offline
                Stinkie
                last edited by 1 Sept 2008, 19:07

                @remus said:

                Stinkie, please at least try it for a couple fo days before you dismiss it. Chances are youll be even more stalwart in your use of silo+SU, but in the unlikely event you actually get anywhere you may subsequently find somethign really useful.

                I'm not dismissing Blender. I'm gonna look further into it when I have the time. This looks like an interesting read:

                Link Preview Image
                Amazon.co.uk

                favicon

                (www.amazon.co.uk)

                @phil said:

                One alternative not mentioned is Truespace (now free). It has most of features included in XSI, C4D etc. including bones, animation, more complete modeling tools than Silo, plus a not half bad render engine.

                Looked into it already. Didn't appeal to me. I am not blown away by the renders it produces, either. Most of the stuff on the TS site is ... meh. I can do better with the engines I already have. (Me! Wo would've thought!)

                @juanv.soler said:

                why not take this thread up to the SKETCHUP DISCUSSIONS
                i think it maybe be interesting enough, or not ?
                there are more relevant threads on the Corner bar going on ?
                is not it ?
                πŸ˜„)

                As Remus pointed out, this is hardly a SketchUp discussion. Not yet, at least.

                @remus said:

                Sorry for distractign from your thread stinkie.

                Quite allright. Back on topic, shall we? πŸ˜„

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                • J Offline
                  JuanV.Soler
                  last edited by 1 Sept 2008, 19:08

                  I know Remus,
                  SU discusions is for talking about SU stuff and this post is asking about blender.
                  but as I saw a posibility of discussing its fussion, that is why I thought we could discuss it in the Stuff`ss if it is worth to debate
                  _hum
                  πŸ˜„

                  ,))),

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                  • L Offline
                    linea
                    last edited by 29 Sept 2008, 13:53

                    Good link
                    http://www.blender3darchitect.com/

                    Free MIT accredited blender course that I'm doing off and on when I have the time
                    http://ocw.tufts.edu/Course/28

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                    • G Offline
                      geh4evr
                      last edited by 29 Sept 2008, 14:40

                      Good old Blender. 🀣

                      Okay, On to the advice I can give you:

                      The UI is difficult, but you'll get used to it eventually. The SFX tools are handy, but similar to the rest of it, difficult to get into, but once your in, Plain Sailing. One of the features I really like is the Fluid Simulation, It's quite possible to mess around with it for hours without getting bored.

                      As for actually making models, I found it a bit tricky, Some Models(Like a simple car) could be made in minutes, But others can takes ages. I remember trying to make a basic blimp, and it took me 3 hours.

                      One of the other things that a lot of people are using blender for now is the game engine. It's very powerful if it's used correctly. What I would recommend is to have a look through the wiki for some tutorials, even if they don't really interest you, do them. Then I would head over to http://blenderartists.org/forum/ They are nice folks there, and are more than willing to help new users.

                      Also check out http://www.blendernation.com/ As they can have some very helpful articles.

                      And the final bit of advice, is have a read through: http://www.blenderart.org/issues/. They usually have some good short tutorials that are well written.

                      Just remember, my first blender model was this:

                      http://upload.wikimedia.org/wikipedia/commons/thumb/d/db/Simple_person.png/180px-Simple_person.png

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                      • pilouP Offline
                        pilou
                        last edited by 29 Sept 2008, 15:50

                        and your last? πŸ˜‰

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • G Offline
                          geh4evr
                          last edited by 29 Sept 2008, 16:49

                          It's on a USB Stick somewhere, It's of a Sail Boat. Quite nice looking.

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                          • C Offline
                            caddict
                            last edited by 17 Oct 2008, 08:18

                            Blender should be treated with respect. The lucky ones are frightened off at the first encounter. For some it has a strange addictive attraction and whoever continues to play around with it may be in danger of becoming a "Blenderhead". You have been warned.

                            But seriously, imo it has ever-growing potential for archvis. New versions appear quite often and features expand constantly. v2.47 has excellent snapping tools which are quite a recent development. And the rendering capabilities are amazingly varied and excellent for most users.

                            There is a strong community of arch people using it now.

                            http://yorik.orgfree.com/tutorials/precisionmodelling-blender.html
                            http://blender-archi.tuxfamily.org/Main_Page
                            http://yorik.orgfree.com/tutorials/architecture-blender.html

                            My simple efforts

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                            • S Offline
                              stanmarsh
                              last edited by 17 Oct 2008, 08:53

                              @caddict

                              hi caddict, you should check these threads out.

                              project to adapt archiviz
                              http://blenderartists.org/forum/showthread.php?t=128924
                              http://blenderartists.org/forum/showthread.php?t=136325

                              nurbs in blender
                              http://blenderartists.org/forum/showthread.php?t=133844

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                              • C Offline
                                caddict
                                last edited by 17 Oct 2008, 23:49

                                Thanks, Stan! Great links.

                                Blender for architects is really taking off.

                                Seems to be mainly in Europe. I guess a lot of its appeal and importance is because it runs on linux systems. The linux people have been deprived for a long time!

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