Hypershot Kitchen
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Here's a render I was playing with to test some of my specular maps in Hypershot and also to see how the HDR light did with illuminating through glass. (That's why the first is so dark) Also, I know the field of view is a little distorted in the first one, I was just trying to get as much into the scene as possible. I thought others may be interested in the results. Overall Spec maps did a good job. Normal maps were used in the bump slot. First one took 2.5 hours because I jacked up the passes and ray bounces to 32. 2nd one took 7 minutes with ray bounces set to 3. I think you can see the difference for sure.
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Good stuff, polish up the model a bit and i reckon itd be worth getting in touch with bunkspeed to see if they'll feature it in their architecture gallery. Its looking a bit sparse in terms of good work at the moment.
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Nice Adam! Do you have an closed space, or did you removed some of the walls?
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@stefanq said:
Nice Adam! Do you have an closed space, or did you removed some of the walls?
It's just a box with two door size opening to let some more light in. I'm going to try to play with more interior architecture and see what kind of results hypershot is really capable of. I think there is some real potential there for architectural renderings....and it has yet to be really shown.
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