Animation
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It was, Coen repaired it, and now I believe you changed it again.
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nevermind, got it
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Bummer, I thought I figured it out! LOL! Thanks Coen! I was having a heck of a time.
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Your animation looks great, Tina. Nice colors on the houses, btw.
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Really GREAT to see this... Eeehhh... Honey...
Great music as well...! -
nice..that opening is very very cool!
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Thanks everyone!
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I like it but two things bother me. The camera keeps reversing directions which feels strange. But if you are going to do that, you need to start slow and then gain speed as initial motion is governed by inertia.
Also some scenes had rich colors and other scenes were kind of gray. There were white clouds that looked gray rather than being gray clouds while in other scenes the clouds were quite white against a rich blue sky.
The opening transition fro drawing to fully-colored rendering was quite good. Animating changing light instead of motion can be quite dramatic.
Keep up the good work.
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Tina,
Great movie and the opening is something special.
Congratulations!
One other point, not a criticism though but a suggestion
for future improvements :
If You work a bit on the camera movement it would
be even better. I agree with what Roger said. I have
seen a lot of animations and the 90% have a problem
with distracting camera movements of some sort.
Here I am talking about final works not works in
progress.
Every scene should be planned well in advance. -
Super, the begining is super!
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Fatntastic work TA! The beginning is perfectly executed and so effective- it conveys the design process and is a lovely piece of client-friendly eye candy to boot! What did you render it in and where did you get all those lovely landscaping components and textures? A minor criticism would be that the photorealistic textures on the landscaping highlights the plainer textures on the houses- they seem a little flat by comparison.
Re: Roger and Mateo's comments, they're right as I learned the hard way: I recently rendered a continuous 2 minute fly-around animation of an apartment block (10 days rendering on a quad-core) with 3 camera direction changes and on reviewing the final avi I was very unhappy with them- they completely ruined the flow of the film. I decided to chop it up to edit out the direction changes and simply faded bewteen the segments and was much happier with the final result.
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Tina, loved the fading start as well! The rest is pretty sweet too.
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Wow, I just had a longer look at the film and realised it was straight SU output with face-me landscaping- great job TinaAnne, had me fooled!
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Roger and Mateo, thank you for the great advice! I will keep that in mind for the next one.
Jackson, you figured it out This was a rush job (aren't they all!!) But really, then I didn't realize it was going to take so long to export. I was guessing 18hrs, but it ended up taking about 48hrs! I didn't have time to cut the "boxes" out around the landscaping, so I had to turn the shadows off. I think it would have been great to see some lovely shadows on the ground from those trees, but there just wasn't time. Thank goodness for FedEx, lol.
I had a path going down the porch but because of the "infamous SU shadow bug" I had to cut the whole thing out. The flickering shadows were so distracting.
Thank everyone for the compliments!
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Here is what I would do in regard to camera movements. I would throw some boxes on the floor to represent structures and take a cheap video camera and try out my camera movements to see what works. In less than an hour you can plan out what will take two days to render as animation. You are just blocking out your moves. It is nothing anyone else will see. It is like a motion sketch to let you refine your moves without investing a lot of render time.
In addition to starting and ending moves with acceleration and deceleration, think about "look ahead." It is like driving a car. Imagine your camera is on a track and it is coming to a left turn. You will not look straight out the front window as your car turns left, you will actually turn your head even further left and look out the left window to anticipate changes in the curve and oncoming traffic. On straight aways people look straight ahead but on curves we try to survey the whole curve.
This does not come just from me. I picked it up from a production video of an Indiana Jones movie where they were doing model shots of the mining car zooming through tunnels. Let me know if my explanation is inadequate and I will build an SU illustration.
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Roger, I apologize for not getting back to you sooner I've been out of town and had limited internet access.
Thank you for your suggestions, I will give them a try. I'm working on another film for the same project, but I think it will be made up of stills and represent movement with panning and zooming.
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congrats tina!
its a mind blowing work!
keep it up!http://www.bouncerland.com
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