Oriental + African
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i know my modelling was still lagging behind, but with all this new rubies, organic modelling is much easier. this is a continuation of my worhsip series and this time is using mask as main feautures.
I modelled these masks using soap bubbles ruby. i am still struggling with smooth and subdivide with precision control.. still need more practice.
the bamboo is not a model but its displacement in vray. i have done my displacement map in vray pixel by pixel and still im not satisfied in controlling the heights of white to black. Is nt really good to have a displacement ruby for sketchup. where you will apply a displacement map and this ruby will identify the heights, and build up eventually the mesh for you. WHAT, Didier hope you can hear me.No post processing. direct vray output
Nomer
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very nice! -
Awesome Nomer! How did you applied the textures on the masks, before or after you used the ruby?
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thanks bien hai.
stefan, what i did is i use photomatch technique, during modelling. so after modelling you will see when you apply the texture it fits. -
another one. the chair was not mine. a bit contemporary but with oriental touch and african fabric.
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That's one trick I didn't know! Thanks for sharing!
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Nomeradona,
Great to see you posting again.
I have been trying to get the ball going with a displacement ruby for SU for a few months now, I dropped a seed about a month ago and I believe there are one or two Code masters working on it as we speak (hope)
I understand that such a feature is not entirely practical for SU because of it's lack of poly support but for an accent foreground model it certainly would be a feature I would use regularly.
The image below I achieved using Vue 6, I used the displacement feature and mapped my image then baked it to polygons and also baked the image to the polygons so that when I export and import in SU the texture will match the geometry.
I used Deep Exploration to convert the .3ds to .skp (It works better than importing a .3ds file directly)
The file size with texture came in at 1.8mb a little high but looking at the hidden line image you can see the level of detail and I could have exported a lower res version if need be. -
@solo said:
Nomeradona,
Great to see you posting again.
I have been trying to get the ball going with a displacement ruby for SU for a few months now, I dropped a seed about a month ago and I believe there are one or two Code masters working on it as we speak (hope)
I understand that such a feature is not entirely practical for SU because of it's lack of poly support but for an accent foreground model it certainly would be a feature I would use regularly.
The image below I achieved using Vue 6, I used the displacement feature and mapped my image then baked it to polygons and also baked the image to the polygons so that when I export and import in SU the texture will match the geometry.
I used Deep Exploration to convert the .3ds to .skp (It works better than importing a .3ds file directly)
The file size with texture came in at 1.8mb a little high but looking at the hidden line image you can see the level of detail and I could have exported a lower res version if need be.i can post now because its our vacation in the school. but the school will start soon so assuredly it will be busy again. so jsut really end up in reading many of your post with even less time to answer them during free time. i think i missed a lot before with modellign after all these rubies for organic modelling came out. i have bought MOI and even dont have enough time to study it. now i have this smooth and subdivide, i understand although its easier you have to sit down really how those iterations work, in order to have much better control of it. but the question in shall i have time.
Its good news that we have codemasters who are working with displacement. Oh gosh your workflow solo is really efficient. I did not realize the Deep Exploration convertion power. I heard it but to be honestly i dont really know what is it. That attachment is really nice, even how you bake the texture.
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another view..
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