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Interior design competititon

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  • E Offline
    eeva
    last edited by 23 Jul 2008, 09:44

    hello at all!

    finally i have done something i can show all! (usually i can't show my works with SU, strict rules from my boss and also from the freelance assignments).

    a couple of weeks ago i participated with a friend of mine in a interior design competition. we were to submit a design for a new bar concept for SoCo (maybe bettern known as southern comfort - please do not comment about the beverage πŸ˜‰)

    our concept was basically "bring the street into the bar". we had a marketplace, where everybody can meet, streets to zone the room and also to provide the infrastructure (read here: beverages / bar), and different blocks (like buildings). blocks were seating on bar stools, seating on regular chair-height stools, a pool (seating in a carpeted area with cushions), a stage and lat but not least a set of steps. i think every city should have major stairs, that is where people sit, meet, hang out,...

    the designing was done with SU, the final renderings my friend made with cinema. i'm showing you the two final sheets we submitted, plus a few details (straight SU-output).

    Blatt 01.jpg
    Blatt 02.jpg
    grundriss.jpg
    01.jpg
    02.jpg
    03.jpg
    04.jpg
    05.jpg
    06.jpg
    07.jpg

    oh yeah, we made second place πŸ˜„

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    • N Offline
      nomeradona
      last edited by 23 Jul 2008, 10:42

      very beautiful design. the presentation is WOOOWW πŸ˜„

      visit my blog: http://www.nomeradona.blogspot.com

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      • M Offline
        mateo soletic
        last edited by 23 Jul 2008, 10:50

        Eeva,
        Great design and a beautifull presentation. πŸ‘

        [Concept Illustrations](http://concept-illustrations.com/)

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        • S Offline
          ScottPara
          last edited by 23 Jul 2008, 11:18

          Eeva,

          Beautiful work and a great example of native SU work. Were your sheets done in Layout or Photoshop?

          Scott

          Love the fact that some HATE my avatar.....

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          • T Offline
            tinanne
            last edited by 23 Jul 2008, 11:39

            Awesome Eeva. I like the last images where you "highlighted" the overview as a locater. Great idea!

            Executive Director : American Society of Architectural Illustrators
            AIP 30 Competition opens soon. ASAI.org

            Architectural Rendering

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            • E Offline
              eeva
              last edited by 23 Jul 2008, 11:42

              thank you all for your compliments, i feel like blushing πŸ˜„

              scott, the sheets were done in adobe illustrator. i would have prefered adobe indesign (as i'm used to it, and it links the pictures, you don't have to place and resize everytime the pictures changes), but as we divided the work and my friend put together the sheets, it was his choice.

              i really enjoyed designing in SU (as always) and also like the native, clean look. and i also hope, i have shown my friend, that you CAN work with SU (he is the only one who keeps resisting, hope he reads this πŸ˜‰)

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              • E Offline
                eeva
                last edited by 23 Jul 2008, 12:46

                thank you james! yes, you are right, it is very modern and clean, and that was also the criticizm... we were supposed to reach young people between 18 and 25, but with this clean look we were more for the persons 25 - 40. oh well...

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                • B Offline
                  boofredlay
                  last edited by 23 Jul 2008, 13:09

                  Veeeery nice eeva.

                  http://www.coroflot.com/boofredlay

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                  • L Offline
                    lewiswadsworth
                    last edited by 23 Jul 2008, 14:10

                    Congratulations. These are very nice. Would it be possible to see more details of the second poster, with the rendered images, if you're friend doesn't mind? I would like to have a better understanding of the lighting in your project.

                    col sporcar si trova

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                    • E Offline
                      eeva
                      last edited by 24 Jul 2008, 13:36

                      thank you lewis. i'm pretty sure my friend does not mind me showing off his work πŸ˜‰

                      here you go:
                      08.jpg
                      09.jpg
                      10.jpg
                      11.jpg
                      12.jpg
                      13.jpg
                      14.jpg
                      15.jpg

                      lighting is pretty simple: the wallcoverings are white fabric, behind that there is a red lamp, so you see on the inside the gradient.
                      on the tables we had generic table lamps.
                      above the bars we had these lamps by foscarini .
                      above the stage between the green "bars" there should be spots, but we did not want to show them.
                      also if there would have been some dark sport, then there would have been the possibility to hang them from the ceiling.

                      due to the timelimit we did not emphasize too much on propper lighting, just lighting for the atmosphere of the room. besides the timelimit, we had other restraints too: we live 200 km apart and we both work full-time. we did this in four weeks, sitting at the same table just twice.

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                      • L Offline
                        lewiswadsworth
                        last edited by 24 Jul 2008, 13:49

                        Thanks, Eeva. They really do look great.

                        col sporcar si trova

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                        • M Offline
                          Mike Lucey
                          last edited by 25 Jul 2008, 09:15

                          Coen,

                          Don't dig that hole any bigger, 'Washed Out' πŸ˜„ I think the word
                          might be 'subdued'?

                          Eeva, just spotted this thread, well done to you and your team πŸ‘

                          Mike

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