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    Architecture and NURBS

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    • M Offline
      marcosrodrigues
      last edited by

      How about 'Moment of Inspiration'?
      http://forum.steph3d.net/index.php/topic,186.0.html
      http://moi3d.com/

      | menos é mais

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      • L Offline
        lewiswadsworth
        last edited by

        Minimal-GUI NURBS modeler, subset of Rhinoceros 3D toolset with SketchUp-influenced interface.
        Mentioned previously.

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        Notice that MOI has its own forum...you've provided the link. That would be a more appropriate venue for discussing that program, unless you would like to talk about how to integrate its workflow with SU.

        col sporcar si trova

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        • RayOchoaR Offline
          RayOchoa
          last edited by

          Whats the diffrence of nurbs and polygons?

          CaR DeSiGnS bY mE
          http://ray-ochoa.com

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          • L Offline
            lewiswadsworth
            last edited by

            @rayochoa said:

            Whats the diffrence of nurbs and polygons?

            http://www.rhino3d.com/4/help/information/nurbs_about.htm
            http://en.wikipedia.org/wiki/Triangle_mesh
            http://en.wikipedia.org/wiki/Nonuniform_rational_B-spline

            NURBS describe surfaces with an infinite U and V grid of Splines, rather like the way a standard plane could be conceived of as infinite number of parallel lines. A NURBS surface does not have to be flat, or developable, or manifold.

            I actually teach a course in this. Although they present more apparent freedom and surface accuracy (when the surfaces in question are not planar), NURBS modelers typically have a higher computational overhead, are more difficult to texture...and in fact are invisible and must be represented visually on computer monitors with meshes. For instance, Rhino 3D constantly redraws a simulation of its NURBS objects using standard polygonal meshes, which leads to an interesting problem sometimes: what you see on the screen is not actually what you have modeled.

            col sporcar si trova

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            • L Offline
              lewiswadsworth
              last edited by

              @marcosrodrigues said:

              @unknownuser said:

              unless you would like to talk about how to integrate its workflow with SU.

              Why not, Lewis?

              The softwares have characteristics and different capacities - MoI is a modeller of NURBS. But we know that a great deal of the demands here trying to turn SU into a tool more..."organic". And the scripts follows: SubD and smooth, Soap bubble and skin, FFD etc.

              SU and MoI there would be good partnership?

              Thank you for your attention

              Feel free to discuss integration of the two, as I said. MOI is quite a nice inexpensive little portable program, and I have a copy, but it's not SketchUp. It is a NURBS modeler, as you have noted, and NURBS objects cannot be represented in SU, whereas SU-made meshes have limited functionality in MOI, much as they do with MOI's older sister Rhino.

              col sporcar si trova

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              • M Offline
                marcosrodrigues
                last edited by

                @unknownuser said:

                unless you would like to talk about how to integrate its workflow with SU.

                Why not, Lewis?

                SU and MoI have characteristics and different capacities. But we know there are a strong wish to turn SU into a tool more..."organic". And the scripts follows : SubD and smooth, Soap bubble and skin, FFD etc.

                SU and MoI there would be a good partnership?

                Thank you for your attention

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                • M Offline
                  marcosrodrigues
                  last edited by

                  By the way, i have to learn more about these mathematical curves.

                  I am going to try MoI's evaluation version. In fact i liked a lot of that elegant interface and the simplicity that i saw in the video tutorials.

                  Ok, thank you.

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                  • R Offline
                    remus
                    last edited by

                    Really good review of MoI here: http://www.cgchannel.com/news/viewfeature.jsp?newsid=7489

                    Also goes in to a bit of detail about NURBS modeling in general, might be worth a look ray 👍

                    p.s. very appropriate sig lewis.

                    http://remusrendering.wordpress.com/

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                    • pilouP Offline
                      pilou
                      last edited by

                      You can see this interesting interview of Michael Gibson the creator of Moi 😉

                      @unknownuser said:

                      (Sketch up which is great for Architecture but not so much for general Industrial Design)

                      So both are complementary 😉

                      Frenchy Pilou
                      Is beautiful that please without concept!
                      My Little site :)

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                      • M Offline
                        marcosrodrigues
                        last edited by

                        @unknownuser said:

                        So both are complementary 😉

                        yes, i think so. merci.

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