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  • RE: Water Lily House

    @tuna1957 It's good enough for who it's for.

    posted in Gallery
  • RE: Free of 2025

    Night Café

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    posted in Freeware
  • RE: Water Lily House

    I don’t know . The boat and mountains aren’t doing it for me. How about an elevated walk out to a circular observation/ sitting area. Not to big maybe 10-12’ diameter ?

    posted in Gallery
  • RE: Water Lily House

    Thanks! I added a rowboat and some handrails. And some kind of mountain from Blender/Blenderkit. Looks a little bald. Reading the comments I was thinking about putting in a submerged car in the pond.

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    posted in Gallery
  • RE: Rayscaper New Releases

    Great !
    I'm testing your program, in the free version I discovered it when I was looking for free renderers for hobbyists and students and as twilight render disappeared, I came across Rayscaper.
    I'm very impressed: I'm familiar with v-ray, D5 render and Twinmotion, but your tool is great for beginners, but of course for pros at a very, very decent price.
    I'm in charge of a discord room on 3D rendering and plan to make tutorials for all those people who aren't into 3D rendering yet.

    posted in Extensions & Applications Discussions
  • RE: Philips with Rayscaper

    @alvis said in Philips with Rayscaper:

    Not a bad start. I'm not sure if I like him. Easy to get used to, simple user interface. Several times Sketchup crashed trying to save the result. I need to think!

    @alvis The crashes you saw should be fixed with the latest release... https://community.sketchucation.com/post/1612960

    posted in Gallery
  • RE: Rayscaper New Releases

    Hey, Rayscaper users!

    Another release!

    Rayscaper 0.9.43 Beta is available in the SketchUcation store. More fixes and improvements. As always, I recommend upgrading to the latest version.

    What Changed?

    Improvements

    • Rayscaper now takes Windows monitor scaling into account. On scaled monitors, Rayscaper should display correctly
      without requiring manual user scaling. However, manual scaling is still an option if needed.
    • Use the same light sampling algorithm for CPU and GPU. This would sometimes cause render differences between CPU and
      GPU in complex lighting situations.
    • Generate better tangent vectors for normal mapping. This should improve the quality of normal mapping.
    • Rename the Disney material to PBR material.
    • Drop the thin sheet approximation for the Disney (PBR) material, it's not working correctly currently.
    • Drop the transmission color from the glass material.
    • In the PBR material, rename clearcoat gloss to clearcoat roughness for consistency with other materials.
    • Drop the environment light fake GI mode, it looks too weird to be useful.
    • Drop some render methods that are not that useful except for debugging ("Shading dP/dU", "Shading dP/dV", "Shading
      Incidence", "Shading Normals / No Bump").

    Bug Fixes

    • Fix a crash when double-clicking the save button in the GUI.
    • Fixed the saving of the DPI scale application setting.

    To avoid confusion, switching between CPU and GPU rendering doesn't happen anymore in the render tab but via the settings dialog (Menu > File > Settings).
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    Help me build the community 👍

    If you like Rayscaper, please share your renders (final or work-in-progress, it doesn't matter)! This is motivating and will help me showcase its capabilities to new users.

    Happy Rendering!

    posted in Extensions & Applications Discussions
  • RE: Upholstered furniture

    @panixia Thanks to everyone who is still interested in this topic.👍

    posted in Gallery
  • RE: Upholstered furniture

    @thomthom I use it every day. Sometimes the project idea is implemented quickly, sometimes it's a real headache not to overdo it with the topology 😁

    posted in Gallery
  • RE: Fredo Plugins not functioning anymore

    I didn't actually tell you to delete the whole directory !
    Just the dat file.
    But probably no harm done 🙂

    posted in Extensions & Applications Discussions