User's Guide

Virtualwind   →   Virtualwind Entities   →   Smokebomb

Smokebomb*

Definition

A Smokebomb is a structural object (i.e., it interferes with the air flow) that can release certain kind of smoke. Its geometric shape is defined as a sphere.

Creation and Deletion

Unlike other structural objects, such as Buildings, Canopies, and Terrain, which are usually loaded from an input file, you can create Smokebombs in Virtualwind via the Entities  →  Smokebombs  →  Create Smokebomb sub-menu item as shown below. You can delete a Smokebomb by right-clicking on the particular Smokebomb in the entity tree and selecting Destroy Smokebomb.


Model Settings

Virtualwind allows you to specify the position and the size of the Smokebomb, the smoke (fluid species) that it releases, and whether or not you want it to be present in the simulation. All these can be set up in the Model item of the Smokebomb in the entity tree as shown below.


Note that the position of the Smokebomb is specified with respect to the world coordinate system – the same one that defines the Buildings, Canopies, Terrain, etc.

Actor Settings

The Actor item contains the settings for the appearance of the Smokebomb from which you can do the following:



*Available only to customers who have purchased this module. Contact Virtualwind for more information.

**To make sure it works correctly when the X-Ray Intensity is set in the range between 0 and 0.5, your graphics system has to support at least OpenGL 2.0.