Creating Geometry for Virtualwind
Creating geometry allows you to get an idea as to what the wind flows around a building, a neighbourhood, or terrain will look like. Sometimes you will have a computer model of the geometry that interests you, however, this will not always be the case. If that model does not exist yet or you would rather build your own, you will want to access the links at the bottom of this page. For example, how to deal with already-created geometry is covered in Correcting Geometry.
In this section, the various categories of geometry that Virtualwind recognizes will be looked at, and one of those types will be examined in detail. Strategies that you should keep in mind as you are constructing your new model will also be suggested.