Smokebomb*
Definition
A Smokebomb is a structural object (i.e., it interferes with the air flow) that can release certain kind of smoke. Its geometric shape is defined as a sphere.
Creation and Deletion
Unlike other structural objects, such as Buildings, Canopies, and Terrain, which are usually loaded from an input file, you can create Smokebombs in Virtualwind via the Entities → Smokebombs → Create Smokebomb sub-menu item as shown below. You can delete a Smokebomb by right-clicking on the particular Smokebomb in the entity tree and selecting Destroy Smokebomb.
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Model Settings
Virtualwind allows you to specify the position and the size of the Smokebomb, the smoke (fluid species) that it releases, and whether or not you want it to be present in the simulation. All these can be set up in the Model item of the Smokebomb in the entity tree as shown below.
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Note that the position of the Smokebomb is specified with respect to the world coordinate system – the same one that defines the Buildings, Canopies, Terrain, etc.
Actor Settings
The Actor item contains the settings for the appearance of the Smokebomb from which you can do the following:
- show or hide the particular smokebomb in the viewport by checking on or off the View Status check box;
- show or hide the shading representation of the Smokebomb in the viewport by checking on or off the Shade check box;
- change its color by clicking on the Color box;
- show or hide the wireframe representation of the Smokebomb in the viewport by checking on or off the Wireframe check box;
- change its transparency by changing the number of X-Ray Intensity in the range of [0, 1]**.
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