Folder Structure
In this section, a unique feature of Exporting a VWS file, the folder structure, is discussed.
Unlike most applications, which just require a file to be saved, Virtualwind requires a certain folder structure in order for simulations to work correctly. The rules for that structure are as follows:
- A given VWS file must be located in folder of the same same. For example, if you create a file named "house.vws", its parent folder must be [...]\house\. If you try to create a file in a folder of a different name, VWS will alert you that it's going to automatically create this structure, and ask if you'd like to continue or abort. If you choose to abort, the Export Tool will cancel the export operation. If you choose to continue, the folder will get created and the VWS will be placed in that folder. For example, if you tried to export to c:\SketchUp_Models\, and you wanted to name the file "house.vws", it will be put in c:\SketchUp_Models\house\house.vws.
- Textures must be located in a subfolder called \Textures. When exporting, this subfolder is automatically created and all exported textures are placed there.
- There are two additional subfolders needed to properly run a Virtualwind simulation: \Raw and \Assembled. Exporting a model automatically creates these two subfolders, but they are left empty.