Green Toaster's Car Sketches
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@greentoaster said:
@unknownuser said:
Hey Ray or GreenToaster, do you know how to use that smooth function. It baffels me totally.
[1] select the geometry you wanna smooze
[2] with screen cursor over selected geometry, right click, pick "Soften/Smooth Edges"Thanks for the help but I actually meant the one in the sand box (i thought you were talking about that one)

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I don't use the sand box - I have cats and so, I stay away from sand boxes . . .
But really, I never use it - what does it do?


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@greentoaster said:
I don't use the sand box - I have cats and so, I stay away from sand boxes . . .
But really, I never use it - what does it do?
Its for making terrain and things in that form. you can make nice smooth tweaking
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@unknownuser said:
Its for making terrain and things in that form. you can make nice smooth tweaking
So, Ray, do you use it?
Should I be using it?
Am I ever going to start detailing and rendering?
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@greentoaster said:
@unknownuser said:
Its for making terrain and things in that form. you can make nice smooth tweaking
So, Ray, do you use it?
Should I be using it?
Am I ever going to start detailing and rendering?
I use it when I'm experimenting with the shape of the car but its not THAT important of a tool don worry bout it
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. . . another electric car . . .



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If you look at the low number of poly's in this model you can get an idea how fast it was created & edited . . . just another quick sketch . . .
Happy Sketching,
Brad




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These look nice, post a model or two, i want to render them

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Thanks - here ya go.
They're really sloppy - for example, the geometry on the "electric car" is messed up around the front wheels - I wasn't paying attention to details or consistent geometry but rather just trying to quickly jot down an idea. Also, on the "electric car", I used SketchyFFD for some shaping - I find it's usually quicker to do shaping manually - I prefer to have more control where FFD quite often wreaks havoc with the integrity of the geometry requiring lots of time to "fix" stuff so it'll be symmetrical, & so forth. It's fun to take this one and stretch the shapes to come up with wildly different looking cars (see image(s) attached below).
I think the last car has the potential for detailing - it could be "okay" I guess - just a quick concept.


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Here's a first not much edited render....
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WOW! I wish I knew how to do that - way cool! You make my stuff look great - thanks! I will try to figure out more of Kerkythea - very inspirational.
Thanks again,
Brad

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@greentoaster said:
WOW! I wish I knew how to do that - way cool! You make my stuff look great - thanks! I will try to figure out more of Kerkythea - very inspirational.
Thanks again,
Brad

Thats actually Vray
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You are welcome.
Here's the edited one. the back is on the way

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It is vray, but kerky can be almost as good.
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back end

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@unknownuser said:
back end
VERY NICE!!!
I will look into vray - I guess there is a forum or some links - I know almost nothing about rendering software - is one higher recommended than the other (Kerkythea vs. vray)?
Danke,
Brad

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currently i use kerky and it gives pretty good results, but Vray is good 2 because it is implemented into sketchup and it would be good with your fast draft concepts
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I just sent V-Ray an email inquiry - looks like the educational version is $250. If it's worth it I'll be happy to spend the bucks - I just know very little about this stuff and I don't want to spend government money on something that's really not necessary or best value.
We lease many seats of 3DS at school but I don't know how to use it - would that work well for our rendering needs? Doesn't Blender also do rendering? I need to figure out what options are available and how they compare in price & performance. Maybe someone has created a current matrix showing this information?
Thanks,
Brad
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. . . nothing special . . . typical GreenToaster stuff . . .

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I can't remember if I ever posted this one or not - I was perusing through some of my carchives (get it, ha) and found this one, tossed on a few details and here tiz.
Happy Sketching,
Brad



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