Green Toaster's Car Sketches
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Thanks Ray.
I'm working on some video tutorials - hopefully, these will be much better than my first ones. I hope to show how easy it is to create cars using SketchUp - as others have done before. Honestly, it seems like every time I do another car I learn something new or at least I try something different. Sometimes the results are great - sometimes, not so great - but it's all fun.
My problem is that I'm in the middle of moving to a new house and I really have to stop modeling and pack boxes and blah, blah, blah . . .
Hopefully, in a couple of weeks I'll be able to post a series of "much improved" video tutorials . . . maybe with sound, notes, blah, blah, blah . . .
Happy Sketching,
Brad
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What a coincidence i will be moving too. ima be leaving all my friends (at school) and start all over. Okay but lets get back to topic. U have done ur cars diffrently lately?
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@unknownuser said:
U have done ur cars diffrently lately?
Yes! It's easy to figure out if you look at the lines/meshes, how they're created, edited & so forth. What's not so obvious is the process I've started using. For example, I usually define the side of the car using a separate "transition profile" where side surfaces connect with geometry from the top surfaces.Also, look at the "teardrop" shape of the top of the car - that's done using what I call "stretch and squeeze" technique (?) . . . but, now, I'm setting up the geometry to be stretched & squeezed along 3 axes instead of just 2 - gives much more flexibility not only when first creating the geometry but also when editing the geometry later on. And, who doesn't love flexibility, eh?
Sure, one could say I've come a long way since the beginning of this thread, but honestly - and I've said this before - I really feel like I'm just on the verge of getting a good grasp for what's going on, how to do what I really want. The more I do this, the more I learn, the more fun it is - sometimes I can now create stuff that I actually like.
Will I ever be as good at car modeling as this guy:
Thomas Suurland | Freelance 3D Artist
CG & Photo portfolio of freelance artist Thomas Suurland
(www.suurland.com)
No! Never! But, I'm happy to be "decent" with basic conceptual development using SketchUp. Not everyone can be an expert at something - I'm still having too much fun to worry about anything else.
Sorry to rant - happy Sketching,
Brad
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Inspired during argument with wife.
Need I say more?
Happy Sketching,
Brad
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lol hey when are you going to put the new way u do ur cars? im curious
P.S. Tell me what you think of my cars i would like some feedback. jus look for the thread Ray Ochoa's cars. And to see the rest Google up my name -
@unknownuser said:
hey when are you going to put the new way u do ur cars? im curious
I was quite dissatisfied with the first set of video tutorials I did a few months ago. I'd really like to put together some new ones that are much better - easier to understand & follow. This takes time, of course, & I just moved from one house to another and I seriously doubt I'll take any time to work on this within the next few weeks.@unknownuser said:
Tell me what you think of my cars i would like some feedback
I don't consider myself qualified to judge someone else's work - I'm not a professional, very far from it, obviously. It's a little different if you were doing this professionally - if so, your work would be critiqued on a level that was fair and reasonable. Your stuff is very cool - no doubt about that - try modeling two cars then go from there:1 - Create a model of a car that's at least 30 years old - model it as close as you can get it
2 - Create a model that is "wild" and futuristic - that uses different construction methods from what you'd normally use - think way outside the box
I have so much to learn and my design & modeling skills are so primitive, it's hard for me to believe that any positive feedback I could give would be considered to have any value.
Happy Sketching,
Brad
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i appreciate anyone's feedback especially yours because you make cars. Ill try on the challange though. Ill have it on my post soon.
Ray
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. . . between moving, unmoving, fixing, and all the other stuff I'm trying to do, I hardly had time to get in a super-quick model this afternoon . . . rather boxy and bland but better than not using SketchUp at all, eh . . .
Happy Sketching,
Brad
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That last one was quite a disappointment . . . so, here's one I plan on doing for the next set of video tutorials . . . if anyone is interested . . . this one is obviously the same as an earlier one, with a few minor differences . . . but I sort of like it . . . . . .
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I know, I know . . . this isn't a car . . . just thinking that if I ever had to use a wheelchair I'd like one that had some serious horsepower . . . something that might look cool . . . the stripes were added for visual clarity, to help in showing contour/shape, not for racing stripes . . .
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Something a little more on the realistic side of life?
Happy Sketching,
Brad
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Please keep in mind, I'm still just working on "capturing concepts quickly."
I hardly prefer this method of using a "one profile" to define the shape of a car - it's obviously quite limited, but, it can be used effectively to get good results for beginners (like me )
I wanted to give my students something quasi-realistic, very simple to model and hopefully something that would look good. The first image shows what I started out with and when the extrusions (only 3) were done (on each side), the proportions of the top were way off. Fortunately, with this groovy software it's soooo easy to fix, change, squish, twist to get the shape or design that you like.
Time is not my ally --> I still have about 100 boxes (no kidding) that I need to unpack, store, toss, so, honestly I doubt I'll have the tutorial for this one done any time soon. Perhaps that's just as well because it's not a car I really like anyway but perhaps, because it's ultra-quick & easy to create, it will motivate others to jump on the "I can be a car designer too" bandwagon. Hope so - that's my goal.
Oh, one more thing - please forgive me for stuffing a twin intercooled, twin turbo, V-6 in the engine compartment - the "pregnant hood" doesn't make a very environmentally friendly statement but . . . when you stomp it, who really cares - it's just too much fun, eh?
Happy Sketching,
Brad
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. . . another quick sketch while the wife is grocery shopping . . . this was done by creating the back end profile then extruding it forward, copy w/divide, scaling, rotating, & blah, blah, blah - very similar to the video tutorial I posted a few months ago . . . this technique is even quicker than the last car that used a center profile extruded sideways along with a side shape profile that was extruded along the outer most side . . . this probably doesn't make much sense without the video - sorry . . . have fun with it . . .
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. . . blah, blah, blah . . .
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Sorry for the low quality & slow speed - I was trying something new . . . happy Sketching . . . . . .
[flash=448,361:28xvhcw9]http://s103.photobucket.com/flash/player.swf?file=http://vid103.photobucket.com/albums/m157/ShermanPeabody/SU/bw_car_008821_A_01.flv[/flash:28xvhcw9]
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I'm not sure what this is supposed to be - I started thinking about a 3 wheeler and then it sort of morphed into this "thing" . . . there's always a next one . . . hit and miss is part of life - keep going . . .
Happy Sketching,
Brad
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make the front end rounded and a bit longer
it s gonna look greatelisei
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Thanks - I had a "decent" front end on the last one, but then I began messing around w/FFD (which I hardly ever use anymore, but it's a fantastic tool).
Here's something else - if you look at the number of triangles you can get an idea how quick this concept sketch is . . . three or four minutes?
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Do vegetarians sit on leather seats?
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. . . here's another quick idea . . . something a little different . . . oops, I need to smooth out the rear window of the cabin . . .
Happy Sketching,
Brad
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