Green Toaster's Car Sketches
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The only thing i don't like in your aproach of making cars is the wheel wells.I really think if you would first begin any model with the wheel wells it would look very different overall when finished, this detail was very important for me, before begining to make the wheel wells first my cars weren't very realistic.The wheel wells are important because they let you see the proportions.
Maybe i said this before in another post, sorry if I seem pushy but i think it would improve your designs.
Good luck and happy designing
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Thank you - that's generally a very good tip. Usually I do model wheel wells first but on this one obviously, I didn't.
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@unknownuser said:
The only thing i don't like in your aproach of making cars is the wheel wells.I really think if you would first begin any model with the wheel wells it would look very different overall when finished, this detail was very important for me, before begining to make the wheel wells first my cars weren't very realistic.The wheel wells are important because they let you see the proportions.
Well, here's a very fast example of a technique I've been fiddling around with - it's a little time consuming but not too bad. The area where I "hand stitch" around the wheel well is indicated in pink. It seems like this "hand stitching" method is becoming more and more necessary as I attempt to make things look realistic - and yes, I know I'm far away from realistic.
When I first began doing cars like this I was really apprehensive about ripping stuff out and starting all over on an area - now, it's no big deal and the rework goes much faster.
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. . . someday when I grow up . . . I'm going to draw cars using SketchUp . . . hope the animation works on this image . . . chee-z effects . . .
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With these images, I was hoping to show one of the ways I'm modeling the wheel wells - the pink areas.
I'm not convinced I really know what I'm doing . . . sometimes I amaze myself at how primitive and crude these cars are but . . . like picking up a rough stone, sometimes I can see a smooth polished stone underneath the rough edges.
I believe I'm getting a little bit better at this, but regardless, I still find it fascinating and still very enjoyable.
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. . . in case anyone wanted to see the images that were deleted, I'm reposting them, or some of them . . .
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pic 1 --> I think the blue thing was the result of eating a bowlful of cottage cheese that'd been in the fridge too long. :hurling:
pic 2 --> I tossed a super-quick top (SketchyFFD.rb) onto the body of one in the archives . . .
Happy modeling,
Brad
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And the "orangemobile" . . . tossed on some wheel wells . . . honestly, I'm not color blind . . .
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looking pretty good
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I see some really good stuff. I think the thing about cars is the mix of hard and soft edges. The bottom one above in black and white shows that for me.
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Thanks for the comments.
I don't particularly like pick up trucks, but a student asked for one . . . so . . . here's a start on a p/u truck . . .
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. . . I got bored with this one . . . as I mentioned already, I don't really like trucks . . . anyone wanna finish this one?
Happy modeling,
Brad
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I would like to make some work on it
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Okay, here it is - go for it and enjoy it, but please keep in mind, it's not a "clean" mesh - it was done very fast and without regard to easy reshaping & so forth . . . several areas that really need some cleaning up if you want to make it a nice & presentable model.
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I've begun working on it, i think a pretty nifty little truck will come out of this .
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nice job mr G
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Thanks Ely.
Here's a super-quick form study - nothing really radical, just messing around with it . . .
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NICE!!! Thanks for contributing. I'm hoping Ely & some others will provide their versions also.
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a render
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