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    Green Toaster's Car Sketches

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    • G Offline
      GreenToaster
      last edited by

      @unknownuser said:

      i usually start from an ideea:a front bumper,some front end lights a type of roof,a rear bumper,then if u do another part is all about filling space..but...filling with taste
      Yes, so, here's another front bumper - the "shark nose" is already over done - I'll move on to something else . . . filling with taste - very funny, but true - easier said than done, IMO.


      bw_car_509_01.jpg

      If you really want something you won't ever stop pursuing it.

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      • MarianM Offline
        Marian
        last edited by

        I can see you're improving.....you'll be making awesome cars in no time, not that the rest aren't.

        http://marian87.deviantart.com/

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        • G Offline
          GreenToaster
          last edited by

          Thank you.

          Here's a very boring car . . . I think it could be salvaged by adding some details. I need to add mirrors, door handles, lights, part lines (hood, bumpers, et cetera) and then toss one into Kerkythera, although I've only done 2 super-simple renderings with KT so far.

          I realize my cars are very rough and that if I spent more time stitching surfaces they'd be smoother - that will come later.

          Happy sketching,

          Brad
          πŸ˜„


          bw_zzz_03_02.gif

          If you really want something you won't ever stop pursuing it.

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          • ely862meE Offline
            ely862me
            last edited by

            at least looks like a real car,good job

            Elisei (sketchupper)


            Before no life was done on Earth it was THE LIFE ITSELF...GOD
            Come and See EliseiDesign

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            • G Offline
              GreenToaster
              last edited by

              I'm creating a tutorial for this front end - I was almost done when I ran out of "undo".

              This front end literally takes 3 minutes, 4 with the scoop, & the tutorial might be useful for someone - it's super easy. The design is "flexible", meaning, if you set it up with layers, you can smush, stretch, pull, tug, rotate, move, et cetera, fairly easily for some decent "what if", on the fly design changes.

              BTW, does anyone know if there's a way to use the Drape tool without having to tilt the model vertical?

              Happy modeling,

              Brad
              πŸ˜„


              bw_car_515_01.jpg


              bw_car_515_02.jpg

              If you really want something you won't ever stop pursuing it.

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              • G Offline
                GreenToaster
                last edited by

                I posted a quick tutorial in the tutorial section . . . my tutorial isn't very good, but it might inspire someone to do something really cool . . . hope so.

                Happy modeling,

                Brad
                πŸ˜„

                If you really want something you won't ever stop pursuing it.

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                • G Offline
                  GreenToaster
                  last edited by

                  . . . thought I'd revisit the 3-wheeler . . . need shock mounts on the body and some front end fairing stuff, tail lights, exhaust, door lines, & so forth, but, it's gettin' there . . .


                  bw_car_0518_01.jpg


                  bw_car_0518_02.jpg


                  bw_car_0518_03.jpg

                  If you really want something you won't ever stop pursuing it.

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                  • G Offline
                    GreenToaster
                    last edited by

                    There's a crisis on the farm - I've gotta go do some work so no more cars for the rest of the week 😞 bummer!

                    Here are a couple of sketches I started this morning . . . see ya'll next week.

                    Happy Sketching,

                    Brad
                    πŸ˜„


                    bw_front_end_tutorial_02.gif


                    bw_car_0520_01.jpg

                    If you really want something you won't ever stop pursuing it.

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                    • G Offline
                      GreenToaster
                      last edited by

                      I started this one a few days ago . . . it used the technique in the tutorial I posted earlier . . . this isn't really a good example - very bland car but I couldn't resist taking just a few minutes to almost finish it . . . it's ready for a rear end, and detailing . . . I have some more ideas I've sketched up (on pencil & paper) . . . hopefully, I'll be able to model them accurately in the next few days using SketchUp . . . what else?

                      Happy modeling,

                      Brad
                      πŸ˜„


                      bw_car_0517_01.jpg

                      If you really want something you won't ever stop pursuing it.

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                      • ely862meE Offline
                        ely862me
                        last edited by

                        from my oppinion this is the best

                        Elisei (sketchupper)


                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                        Come and See EliseiDesign

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                        • G Offline
                          GreenToaster
                          last edited by

                          I think I shortened the wheelbase a bit too much . . . I also need to rip out the windshield and add something smoother, no biggie . . . I think I'll take this one a bit further and add some details like mirrors, vents, lights, interior, the lines for doors, hood, et cetera, b/c I've never done that before and it should be a good learning experience.

                          Happy Sketching,

                          Brad
                          πŸ˜„


                          bw_car_0522_01.jpg

                          If you really want something you won't ever stop pursuing it.

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                          • R Offline
                            remus
                            last edited by

                            you could jsut scale the whole thing to extend the wheelbase a bit...

                            http://remusrendering.wordpress.com/

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                            • G Offline
                              GreenToaster
                              last edited by

                              @unknownuser said:

                              you could jsut scale the whole thing to extend the wheelbase a bit...
                              Thanks for the suggestion - I built in a gap so it'd be silly easy to stretch it one way or the other . . . when working in Parallel Projection (side, top, whatever) you can select with precision quickly & easily, do the drag-n-drop, then it's done.

                              I've tried stretching large sections and get frustrated with oval or elliptical shapes inside the wheel wells . . . I've even made boo-boo's and ended up with oval tires & wheels - can you imagine riding in a car had oval tires? Bumpy, for sure.

                              Happy Sketching,

                              Brad

                              If you really want something you won't ever stop pursuing it.

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                              • R Offline
                                remus
                                last edited by

                                forgot about the wheels πŸ‘Š

                                http://remusrendering.wordpress.com/

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                                • S Offline
                                  SchreiberBike
                                  last edited by

                                  Bad news for you about that three wheeler.

                                  It's got four wheels.

                                  Re. scaling the model. If you make the wheels into a component first, then you can scale the rest of the model and leave the wheels round, or you could display all the geometry again and just select the part in front of and behind the wheel and scale and/or move that.

                                  Here's what I came up with from your tutorial.


                                  Car.jpg

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                                  • R Offline
                                    remus
                                    last edited by

                                    i tihnk the problem is more to do with the wheel arches than the wheels.

                                    http://remusrendering.wordpress.com/

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                                    • G Offline
                                      GreenToaster
                                      last edited by

                                      @unknownuser said:

                                      It's got four wheels.
                                      True (ha), but three axles.

                                      It's probably just me, but I find it challenging to model cars well - very fun, and I think I'm making a little progress (compared to the first posts I did here). I am much more confident in being able to create what I want - sketch out on paper, then model it.

                                      As I've said before, some folks can play the violin well in six weeks - for some, it takes a couple of years of practice to achieve the same level. I guess it's not important how slow I am at learning this stuff - I keep going and improving little by little - that's significant to me.

                                      If any of you haven't checked out the modeling videos and tutorials, there are some really good ones out there - YouTube, and several others, which I believe might be very helpful.

                                      Happy Sketching,

                                      Brad
                                      πŸ˜„

                                      If you really want something you won't ever stop pursuing it.

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                                      • G Offline
                                        GreenToaster
                                        last edited by

                                        . . . added a few more details . . . the panel editing is super-easy-fast . . . using scale in either direction, I select sections, or sub-sections & blah, blah, blah . . . (as with the tutorial I posted a day or so ago) . . .

                                        Happy Sketching,

                                        Brad
                                        πŸ˜„


                                        bw_car_0524_01.jpg


                                        bw_car_0524_02.jpg


                                        bw_car_0524_03.jpg

                                        If you really want something you won't ever stop pursuing it.

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                                        • S Offline
                                          SchreiberBike
                                          last edited by

                                          When I was working on my hood above, I was amazed by how dull it looked because I knew I had put lots of clever angles into it. Adding the line for the space between the hood and the fender started to show the shape better. I also changed the color of the edge of the fender and of the A pillar to a reddish brown instead of bright red. I could have gone on and put some grooves in the hood to show more. Things like that bring out the geometry in SU, similarly to the way rendering would.

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                                          • ely862meE Offline
                                            ely862me
                                            last edited by

                                            the easyest way for rising the distance of weels is to rise just some segments in the midle of the car not to strech all the car

                                            Elisei (sketchupper)


                                            Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                            Come and See EliseiDesign

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